If you’re looking for blockbuster animatronics, this may not be the haunt for you. That being said, I feel that this haunt’s focus on actor performances and prop placement served them well. Props helped set the scenes and gave actors a lot to interact with, though I admit I did spot quite a few props that looked store bought rather than custom, like some of the animal skeletons. That’s not to say that all of the props had that vibe – their corpses in particular looked custom and mostly realistic. Scenic design was a bit of a mixed bag –…
Read More…If you’re looking for blockbuster animatronics, this may not be the haunt for you. That being said, I feel that this haunt’s focus on actor performances and prop placement served them well.
Props helped set the scenes and gave actors a lot to interact with, though I admit I did spot quite a few props that looked store bought rather than custom, like some of the animal skeletons. That’s not to say that all of the props had that vibe – their corpses in particular looked custom and mostly realistic.
Scenic design was a bit of a mixed bag – some rooms were lushly detailed, while others had walls that were begging for a bit more decoration. It definitely felt like there were clear showpiece rooms in both haunts that were the focus of the scenic design team.
One thing that stood out to me was their use of lighting. Each room had a unique lighting approach that added to the scene and really helped set the mood. The balance of light and dark areas in particular is a hard thing to find, and I feel like the team at Doc Wilkes nailed that balance.
Sensory effects like fishing line hanging from the ceiling worked well, though I wouldn’t say those or the soundscape left the strongest impression. They deserve a lot of credit for being the only haunt I’ve ever seen to make guests inflict a sensory effect on themselves by making the groups play ring around the rosie. Since I was solo, I was told to spin around and that dizziness really amped up the tension of the following scenes.
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