Graystone Scream Park made me notice the sounds they used throughout the haunts, and I mean that as a high compliment. Soundscapes shifted as scenes changed, and there were so many little sound effects like horses whining in a barn, a faint storm outside a mausoleum, and the hushed chatter of a tavern that really set the mood and the scene. The more outdoor haunts had fewer sound effects, but the heavy breathing of what I assume is the backyard demon in the Spooky Woods ratcheted up the tension significantly.
It’s hard to find a scene in most of the haunts that’s not absolutely decked out in detail. The scenic design also managed to strike a balance between fantastical and realistic, all in a way that made the scene feel real. Walls were textured to perfection when called for, and there was a real sense you were moving through piles of junk or a cave, or a bamboo forest. Karnival of Karnage was weaker here, mostly relying on the 3D painted walls to make up for fewer details.
Speaking of, while the 3D painting was executed quite well, the glasses really didn’t stay on my face, which made it hard to appreciate the work put in. The good news is that even if you opt not to wear glasses, this haunt still manages to disorient through sound and lighting effects.
Animatronics felt very natural, fluid, and well timed. Many looked quite realistic, blending into the scenes in a way that made the scares hit extra hard. A draped chair transformed, a plant attacked me, and I even met a dragon! That dragon animatronic was very impressive, though I could see more of the machinery powering it than I would have liked. Additional fog or draping would have made it even more natural-looking.
Lighting and fog worked hand in hand to enhance scenes, especially in Oak Raven Cemetery. Effects like the wooden bridge in Labyrinth of Time also did a great job of adding extra jostle without causing any potential stumbles. From room to room and haunt to haunt, lighting changed to suit the mood.
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