The newly added effects to the prison portion of the attraction are fantastic and completely tie the experience together in a terrifying way. That’s all you’re getting out of me on that count. The experience is best experienced without any fore-knowledge.
The transition to the second portion of the attraction involves two different ‘rides.’ The first one returns from previous seasons, and remains just as effective; however, the new addition, which acts as the vehicle by which you ‘descend’ into the fiery abyss was even better. It’s about as simple and old-school as you can get, but it was actually really well made. Visiting Hell has never been so much fun.
As we were being ‘greeted’ by the underlings of the Dark One, an eerie bell rang out in the background. This was the first of several well-executed aural cues that we encountered. A later segment that involved us quietly treading behind a female guide featured a really chilling soundtrack of howling wind swirling about us that made the impetus of that journey feel much more distressing. Overall, sound was used very effectively, whether as an effect, or a musical backdrop.
Set design was improved this year. They kept a few of the great pieces from last season, most notably a stony underground passage surrounded by still pools and a cemetery scene, now complete with foul odors and additional animatronic menaces. However, unlike last season, there were very few lit segments that didn’t feature substantial set detail The ‘filth room’ (for lack of a better descriptor) really stood out, mounds of some disgusting by-product reaching toward the ceiling.
Most impressive this year, though, were the creative effects and props. Of the less-grandiose variety, a ‘ground bursting’ effect from one of the plots in the cemetery appeared quite genuine, the decapitation of a poor soul was very cleverly staged, the ‘chaos hallway’ felt like it was going to explode to cinders all around us, and the Queen’s throne, intricately crafted from (presumably) human bones.
The gargantuan animatronic of the devil was truly imposing ‘ a definite spectacle, though we wished we could understand what he was saying to us a little better. I’m fairly confident he condemned us to eternal torment ‘ I will just never know WHICH eternal torment, sadly.
Let me now speak directly to the 10% or so of you who will understand the following nerdy reference : do you remember the giant ‘Wheel of Pain’ (yes, that’s what it’s actually called apparently) that the young titular hero was forced to tirelessly push in circles in ‘Conan the Barbarian?’ (the Arnold version)? Yes! That one. Dungeon of Horrors has one (not quite as large, granted), and, yes, like the monosyllabic Cimmerian or legend, you are forced to man it at the bidding of a cruel master. I have no idea if this was the allusion that the Dungeon’s designers were going for, but it was really impressive either way. This time, though, instead of milling grain, it’s re-purposed to open a hidden door.
Can we be candid for a moment here, just us friends? Great; thanks. 99% of ‘dark mazes’ in haunted attractions aren’t mazes. That’s the objective truth of the matter. A linear walking path with PERHAPS an occasional dead-end inserted is NOT a maze. Conversely, guess who has an actual dark maze. You got it, and it’s a clever one. It took us a while to properly navigate the dark Catacombs, but when we emerged, there was definitely a legitimate sense of accomplishment. It’s not enormous, but can easily take weary travelers 5 minutes to negotiate. We were promised 1000 years adrift, though, so we were way ahead of the curve.
The BEST effect of the night, though, had a more aquatic theme. If we’re being honest with ourselves, a LOT of attractions have added a similar effect this season : the swamp, and for good reason, because it’s really cool. However, the Dungeon has created their own version of this oft-seen effect that has blown all of the others that we’ve seen out of the… wait for it… water.
This River Styx needs to be seen to be appreciated. After paying the ferryman, we boarded our boat to cross out of the Underworld, and sailed to the opposite dock while avoiding the advances of a slippery swamp monster. The river is cavern-sized, well-made, and believable. With a wee bit of suspension of disbelief, this was our favorite portion of the attraction, and one of our favorite effects of the season. Also, we were quite thankful to be released from Hades, never-ending suffering and all that.
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