A majority of the cast at Erebus use startle scares like a quick jump and yell. There were very few dialogue driven actors. We probably heard every cliche utterance you can think of, i.e., ‘Wanna play a game?,’ ‘Quickly!’, ‘Move!’ ‘Aahhh!’ ‘Ready to be my dinner?’ ‘Where ya going?’ ‘Run!’
One actor, whom we could not see, snuck up from the shadows and heard me say, ‘Uh oh’ as I realized our impending doom, and he replied in my ear, ‘Uh oh is right.’ That was a simple but startling touch.
The best actor-driven scene was one that I will not spoil but involved two actors, one visible directing your attention up to him, and one not visible who appears from his enclosure at just the right moment.
Additionally, we interrupted two men grieving over their father when the father lurched from his coffin! I was then forced to hold him in my arms. Kudos to using your prop young men, I then immediately went home to shower off the remains of the deceased.
We were torn on the amount of actors being sufficient or needing more. Some spots had a handful together, which seemed unnecessary, and then there were quite a few empty walkways with no entertainment. The balance seemed slightly off and needing tweaking.
The believability of the actors at Erebus was a little lackluster. Some seemed disinterested while others were putting on their best show. Again, an unbalanced mix which could be an easy fix.
With as many different scenes as there are in Erebus, it requires variety when it comes to the actors. Some had a distinct purpose and role but a large amount were just there to scream and then fall back into the shadows.
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