Frightmare Asylum:
The mad doctors, nurses, and patients really brought their ‘A-game’ in this category. They asked us if we wanted to keep our teeth and coaxed us to get into the dentist’s chair. There were other incidents with actors asking us if we wanted to play and stay with them in the crazy house. One of our members even had their hair pet and played with telling them that they are, ‘a nice one!’.
At one point, one of our members was separated from the group and led ahead of everyone by an actor chanting ‘I got one for you!’ After running down steps and around corners, (which seemed to take an eternity) she entered a room with lots of crazy patients with chainsaws that chased her right out of the attraction. In fact, it was so far out of the attraction it led her into the main part of the midway. Needless to say, after running away and being separated from the group, it left our crew with a member, who was definitely out of breath and was a little dazed and confused about what had actually just happened.
Although there were loads of good scares, we did notice that not everyone in our group was scared evenly. At first, it seemed as though the first few members of the group got the majority of the scares. When going through the next attraction, we switched up the order we were walking in. Suddenly, the leaders were basically ignored and the members in the back were attacked more often. We felt that this was mostly luck of the draw. For the most part, we felt that most of the scares were jump scares, where actors would seemingly appear out of nowhere for a surprise attack. Not that there were not other kinds as well, as noted in another section there was one actor that did so well at holding still, paired with perfect makeup, that we did not realize she was real until it was too late. The creators at FOS are particularly good at creating narrow passages, as well as, lots of twists and turns to disorient patrons and enhance the scares.
Haunted Hayride:
The hayride offered scares from all sides. The scenery leads to some amazing surprises such as dead animals strung above you (they are nice and fresh too, still dripping blood), people and animatronics above you, falling barrels of toxic goo, and, of course, actors climbing on the sides and in the wagon. We did notice that, at times, it felt as though the elaborate props, but mainly the soundtrack, dominated the actors a bit. The actors did their best to scare the crap out of those in the wagon. We witnessed a mad doctor moving, like a graceful cat, sliding into the wagon with an instrument scaring several people on the ride. There were many incidents of other actors such as hillbillies and clowns jumping on the sides of the wagon further terrorizing guests. We had a friend with us that night that was terrified of the clowns. When the evil clowns noticed his weakness, they prayed upon him making his experience more terrifying.
Due to the lack of scare actors, the scares on the hayride were somewhat predictable, the hayride would stop at specific times and we waited for the ghouls to jump out. We did notice that one side of the wagon seemed to get more scares than the other. One particular actor that shined through was an evil clown on the wagon that somehow managed to contort themselves incredibly. As the hayride was moving, this clown quietly hung onto the wagon and lingered long enough to make one of our members jump in fright.
Nocturnal Wasteland:
This attraction did a fantastic job at grossing you out. There was a smell of feces in places, bugs, and really filthy scenes. It made us want to run for the hills. Like the Frightmare Asylum, our group did notice that not everyone was scared equally. The actors in Nocturnal Wasteland tended to concentrate on the middle and back of each group. The leader didn’t get as much attention, however, this attraction did have some of the best scares.
Two outstanding actors come to mind, the butcher and a swamp creature. The butcher did his best at trying to scare anyone who trespassed through his space. If you were an unfortunate victim, you were pushed against the wall with a meat mallet to prevent you from further trespass. His actions created an etude of screams from other patrons. The swamp creature jumped up out of a murky laser green swamp. This jump scare was so fantastic that it startled one of our usually steely members so much that she actually jumped back and screamed with her arms flailing.
Den of Darkness
If blank stares and freaky-looking creatures turn you on, then this is the haunt for you! This place produced a really uneasy feeling. One room, in particular, stands out’ the morgue. The morgue had an awful smell and made us want to get out of there as quickly as humanly possible. The scares varied in type, some actors stared at you with blank stares and others yelled at you menacingly saying, “A hammer has more than one use, like pulling out your eyeballs!”. The scares were a mixed bag. Not only did you have the blank stares, but you also had surprise scares from actors popping out from behind the scenery. For example, a room filled with hooded mannequins may still have an actor or two hiding underneath. Similar to the asylum, actors pulled a member away from our group asking him to crawl down a tube. Some of the scares provided weren’t from actors but from animated items such as collapsing shelves and violently moving morgue drawers.
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