Fright Manor is primarily an ‘open-air’ attraction, meaning they’ve constructed their rooms with walls – but no ceiling – in an outdoor area. However, they did have some coverage and tents to help protect things from the outdoor elements. They also have an extremely-limited time to build their attraction before the season begins but the monsters and props within are good at stealing their customers’ focus, making it harder to find time to worry about everything around you.
A large variety of static props and old-school effects were encountered within the twists and turns of the three attractions. The haunt is mostly actor-driven but the monsters know how to operate the effects around them. Some of the scenes were, admittedly, not as elaborate or detailed as the rest, but for the short time frame they’re given to bring the haunt to life, we were excited to see how much they’d accomplished!
Some of the scenes we encountered included places you’d expect to see inside a military base, such as a makeshift post-apocalyptic obstacle course, along with areas filled with LOTS of dead bodies and dismembered limbs, a graveyard, rooms full of coffins, a boiler room, and even a workshop! Most of them were reminiscent of what you’d find in a classic haunted house with lots of differently-themed areas.
Some of the stand-out effects that we came across include a skeleton that was frantically shaking its cage, trying to get out, a large drill bit protruding from a torso, loud metal music, a bloody mary mirror, a floating body, a claustrophobic passageway, ‘Cry Baby Bridge,’ and strategically-placed pin lighting that helped focus our attention on the main attributes of each scene. Lots of large animatronics are in place throughout the haunt, including an attacking wolf, writhing bodies, lunging skeletons and more, but some of the bigger ones weren’t working on the night of our visit (though, we assume these will likely be repaired sometime soon after this review is published). Most of the music was heard in one area and within the adjacent scenes, but the majority of the sounds came from things the actors were doing themselves or some of the props, such as sharpening a metal blade, a talking doll, growls of multiple chainsaws, sinister laughs, a barking dog, hitting weapons on objects and at one point, Freddy did something to the metal boiler in his room that we swore we felt through the ground!
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