For this scale of a trail system in such close quarters (we checked them out on Google Maps), they actually do a really good job of keeping each scene in check and minimizing any ‘overflow.’ A mix of several large structures like castles, mansions, smaller houses and shacks, along with wooden walls and sections of black fabric keep your line of sight from reaching out too far and make the experience feel more immersive and realistic. It’s pretty easy to tell where to go once you’re out there, but the entire trail is lined with small ropes and tea candle lights, which serve double duty as tour guides and whimsical touches to the transition areas.
Speaking of structures, one of the things that sets Grim Trails apart from other outdoor haunts is their massive buildings. While some are smaller ‘shacks’ with one or two rooms, others were very tall and impressive inside and out! Even the scenery around the buildings was decorated; Dracula’s castle was complete with a large, chained drawbridge and moat, Bluebeard’s manor had some old gas lights lining the stone walkway, a large body of water with a partially-sunken boat was found in the Doll Island area, and the Jungle Book region has lots of exotic vegetation and statues surrounding the temple; you’d almost think these guys are professional landscapers (inside joke’ they are). The insides of the buildings are often decorated just as well with authentic-looking props, wall details and furnishings.
The outdoor scenes can be pretty cool to look at too, with this year’s most notable improvements deriving from the bridge after Bluebeard’s manor and the Yeti cave. The former’s supporting structure isn’t just for show, either, as made evident by the Troll climbing all over it as he was coming after us. The latter appears to be covered in ice with the help of special lights that drive home the illusion of being in the Himalayan mountains! Another stand-out outdoor scene is the Jungle Book, with one particular area that uses a creative water effect that we don’t see very often.
Of course, this wouldn’t be a thorough review if we didn’t mention some of the cool props and stuff, right? Along the way, you can definitely expect to run into several animatronics. The scale of these pneumatic nuances ranges from old-school, pop-out-style figures to very large creatures (yes; plural; more than one) that will literally attack you! The best part is, they’re actually pretty well hidden, too’ that is, until it’s too late to get away. Most of these are paired with realistic audio effects for added realism; the only exception we might add would be an interesting tree monster that sounded like an angry squirrel’ but who’s to say what type of sound a tree’s supposed to make? Lastly, we can’t forget to mention the ambient sound effects that can be heard along the trail. Each of these were great finishing touches to the different scenes they were used in, but they weren’t as easy to hear in some areas.
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