We noticed a lot of changes in the SPFX category this year. First of all, Cannibal Chaos and Acres Manor are brand new haunts, and both of these pack quite a punch in this category!
Talk about a lot of bodies. Whether we were looking at animal trophies on the wall or blood and guts, this haunt sure was set on killin’ thangs. A repetitive sound filled the air while many of the props were accompanied by their own, realistic sounds. It seemed like this attraction was rather animatronic heavy, but there were a lot of details and authentic scenes to endure in the small amount of time we were inside. In several areas, we noticed some LED string lights that seemed to pulsate to their own beat and these helped add a unique layer to these areas. Folks can also expect to see commonly used items of a barn and it smelled like one. Wiggling bodies and zombies, a loud horn, barrels, crates, tools, cobwebs, multi-colored lights, and plenty of other items lined the walls and ceilings.
In Acres Manor, the first thing we noticed was the wallpaper that reminded us of something from Disney’s Haunted Mansion. This attraction had tall ceilings in areas and some very large rooms. An ominous soundtrack played quietly in the distance while CGI photos lined the walls. In one room, there was a projector cast on the wall, but, unfortunately, it had gone to the computer’s home screen – we’re very curious as to what it was supposed to be showing! If someone knows, please tell us!
One of the most stand-out and effective occurrences was a double ceiling surprise. We’re not going to ruin this for you, but we’ve never seen anything like it! A very large room with a second story was also quite impressive with many moving objects. It seemed as if some things in this Manor were possessed, as upside-down candlesticks were appearingly floating in mid-air, and furniture was aggressively shaking and moving about. At one point we noted a giant monster/prop near a sewing machine, but it didn’t do anything, so we’re not really sure what that was all about.
In the Freakshow, the sounds were more ominous in spots than all of the other attractions, but there was a little bit of circus music blended in as well. We felt as if we were walking through portions of a funhouse and big top. Some wacky mirrors (although we couldn’t see in them), a whack-a-skull game, oddities on display, a room of protruding clown heads, a tall big top with an equally tall giant, bright paint, and axe targets, and other effects were mainly what was keeping this circus alive during our visit.
In Descension, it was fairly dark in most areas, but it wasn’t enough to hide the many dead bodies and skull-lined pathways. The effects in this attraction alluded more to death and decay, casting more of an overall deathly vibe. The more we looked at, the more clear it was that we needed to find our way out.
At one point, a giant, at least 4 (or 6?) -legged creature emerged from a pit. This monster was something else now! We also noticed a moving walkway, realistic paths, some well-placed lighting, poppers, and a static creature that resembled a Demogorgon.
On the Hayride, there were many sights to behold. For the most part, the only sounds that were heard came from either the cast members or the actual props. We didn’t notice any ambient sound which really would have added some realism to this ride. We also noted a sound that got increasingly louder the further we got away from the source of it’
Although the hayride had a ton of props, some of them are in need of repair, which seemed to pull away from their effectiveness. Aside from that, some pyro, falling billboards, ghastly coffin bearers, a flying dragon (with a ripped-off hand), and a large Oujia board on the side of a shack were some great encounters. The effect that seemed to mesmerize the hayride audience the most was the spider that crawled its way down nearly right onto the wagon! This giant 8-legged creature was downright creepy! Another compelling effect was the giant sweeping blade that we could feel the air off of as it closely swept across the wagon.
In the corn, we saw one fog machine that did let out a thick burst of fog as we crept past it. Other than that, it was pretty dead out there. One actor had a chainsaw, but that was right as we found the exit. Aside from the cornrows that do provide a ‘Fall/Autumn’ feeling and that of being secluded (minus the other groups that we found and the lights from the midway), there were no lights to illuminate the path (although we thought we may have seen some fixtures next to the path), no structures or props of any kind, and there were no ambient sounds; it was just us and the corn maze. We will say though, that the maze is actually a maze and not just a path with a few dead ends. We regularly passed other groups going the opposite way of us as they tried to make their way through.
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