For the sake of fairness, Haunted Hills’s Fear Effect really needs to be considered “Fun Effect”, as two of the attractions aren’t directly geared toward scaring primarily. The one that IS, though, Legends, is certainly the weakest of the three. As mentioned above, it begins with a great deal of promise, but doesn’t maintain the momentum that it fills you with out of the gate. There were one or two decent startles, but the scariest aspect throughout most of the house is definitely the residual foreboding that Crimson Crow instilled in us from the beginning. The handful of startle-scare attempts…
Read More…For the sake of fairness, Haunted Hills’s Fear Effect really needs to be considered “Fun Effect”, as two of the attractions aren’t directly geared toward scaring primarily. The one that IS, though, Legends, is certainly the weakest of the three. As mentioned above, it begins with a great deal of promise, but doesn’t maintain the momentum that it fills you with out of the gate. There were one or two decent startles, but the scariest aspect throughout most of the house is definitely the residual foreboding that Crimson Crow instilled in us from the beginning. The handful of startle-scare attempts were mostly predictable and at times confusing. At one point, we passed through a small room. Leading, I saw a man with a chainsaw to the side and walked past him, assuming that he would be leaping toward the middle section of our group. Instead, he waited until we had all gone by him and THEN decided to begin trying to scare us, which really only served to cause a few head scratches. That is a representation of Legends: just a little bit off.
The Slaughterhouse escape room is an interesting creature. We felt that, as a first year escape room, it still needed a lot of tweaking – the early challenges were a little nonsensical, underdeveloped, and not explained very well. It also wasn’t clear whether success or failure with these really mattered. The actual escape room really did have promise, with puzzles that seemed original and compelling, and a well-designed environment in which to work. However, there just wasn’t enough time to really do more than scratch the surface (literally and figuratively). It is promoted that you will have ten minutes to solve this puzzle, but, for reasons unknown, we were only given five. It would seem logical that something we had done (or more likely failed to do) earlier in the attraction had caused this penalty, but it was never explained to us, and, frankly, left us feeling cheated. Additionally, with such little lighting and loud, blaring music ever-present, it really did feel like an impossible task on a single attempt. Ironically, some of the factors that hurt our enjoyment of the escape room also enhanced its fright effect: the oppressive nature of the escape room really enhanced the feeling of dread as we futily undertook our assignment. With a little more time to have undergone our task, the two aspects of the Slaughterhouse could have probably synergized into a really unique and enjoyable experience.
Fortunately, Haunted Hills did succeed with its third and longest attraction. The fear plus fun unity that was lacking in Slaughterhouse was properly aligned on the Challenge Trail. Most of the challenges were interesting and well-designed, and they were all fun. Traversing the path from challenge to challenge proved harrowing, though, with streams of hidden zombies appearing from every direction. Even the challenges themselves, this year more than ever, were integrated with various well-placed frights. This marriage of typical haunted experience and interactive competition created a very unique attraction, and is definitely the heart of Haunted Hills Estate.
Challenge Trail: 8.85
Slaughterhouse: 6.18
Legends: 4.74
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