On the outside this attraction looks merely like a small marquee, but once inside it almost feels like one has found themselves in Mary Poppin’s ever-expanding bag – we found ourselves traversing vignette after vignette, and although the timer on our phones said we’d been in the attraction for only six minutes it felt at least twice this long, with the amount of different scenes and areas we explored in such a tiny space. The strongest element of effects was probably the soundscape, with each little room in the space having its own special sound design which somehow perfectly melded…
Read More…On the outside this attraction looks merely like a small marquee, but once inside it almost feels like one has found themselves in Mary Poppin’s ever-expanding bag – we found ourselves traversing vignette after vignette, and although the timer on our phones said we’d been in the attraction for only six minutes it felt at least twice this long, with the amount of different scenes and areas we explored in such a tiny space. The strongest element of effects was probably the soundscape, with each little room in the space having its own special sound design which somehow perfectly melded together from room to room with no obvious soundbleed to take you out of the experience.
What this production company was able to do in such a small and temporary space and in such a small window of time was mind boggling to us, especially for just their second year running. After chatting to the team we discovered that practically everything was hand-made too, including a detailed wooden electric chair and a beautiful wood coffin that had an animatronic inside. There were quite a few small animatronics throughout the haunt, and while the company prefers to use actors for scares we thought these small features were very effective in the spaces they were in, and contrasted well with the live actors around them. Scenes were generally from pop culture and movies, with vignettes covering scenes from The Blair Witch Project, Nightmare on Elm Street and The Exorcist, just to name a few.
We loved the set design in a zombie room, which incorporated neon toxic barrels, bits of a car, a zombie hidden behind a fence who even squirted a liquid at us. Another memorable vignette was in the Hostel room, which included loads of props and fully realised workroom/kitchen-like area. We traversed a spider corridor with webbing everywhere and a creepy spider-creature projection, a room from Rosemary’s Baby including a doll house split open with light shining out, a clown room full of balloons and a clown projection, and a Scream room with neon graphics. Hay strewn all over the floors had a great effect in the space, and in addition to getting squirted at with water we also had things thrown at us by crazed killers, which heightened the sensory experience. What was perhaps most refreshing in terms of design in this space was that the creative team weren’t afraid of light. Despite the bones of the maze being built out of a temporary structure, the team didn’t try to shroud this all in darkness. The rooms were beautifully lit so that we could see all the designs and the menace of the characters themselves, and nothing of this brightness took away from the level of scares provided.
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