A fairly full cohort of creeps and creatures made their home in the town hall that night. There might have been an empty scene or two, but that could have been by design and it was made up for anyway by impressive scenery and the multiples of actors in other sets.
Two and even three characters confronted us in some areas – most notably the redneck cabin, where a chasing chainsaw operator, a burly bumpkin, and a charging bull (!) cornered us, blocked our exit, and discussed in graphic detail what they were going to do to us.
In other rooms, a jailbird screamed convincingly for freedom. A gruesome clown ran at us full tilt and then snipped garden shears in our direction. A janitor, or possibly a plumber, waved a filthy plunger at us and invited us to take a whiff. No, it was not a pleasant aroma.
The rather perplexed doctor seemed put out by their patient, who looked in a bad way. The doctor was searching for a paralyzing agent because the poor patient was making too much noise. Bad news for the Haunted Town Hall ER: the bedside manner question in the customer satisfaction survey gets a big old donut.
High interactivity proved to be the rule. Dialogue ranged from nearly non-existent for more physical or blink-and-they’re-gone characters to extended conversations with chattier types (although a couple of these could have cut off their scenes a bit more crisply) – but whether they were talkers or pouncers, nearly all of them acted with some agency toward us.
Among the talkers, a menacing wacko yelled at us to “Get in the hole!” in reference to a rather deep-looking pit. Some wacky but deadly clowns amused themselves at our expense. And several characters asked if we were having fun (yet) – thanks for being so concerned with our entertainment, and yes, we had lots of fun!
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