The cast at HG has two agendas when acting: 1. Scare, and 2. Entertain. Both are accomplished from the moment you step off the bus until you leave. The queue has plenty of well-known actors all around, from Sharky taking cursed pictures to Fluffy ripping teddy bear heads off (you can see sacrificial teddy heads along the fence. We found Mischief and Heretic are two different clowns running around, terrorizing crowds. Cog is a plague doctor who can be found roaming around as well.
Kick Rocks was a blast to interact with. They are a jester possum who only speaks by mumbling. From the “conversation” we had with them, I was able to gather the following information about them: Kick Rocks lives somewhere in the woods behind the mansion. Kick Rocks loves to play possum. Kick Rocks wants my wife to be a strong, independent woman who needs no man to drive her to haunts in October… this was through mumbling. They were a fun character, to say the least.
Inside the trail, there were plenty of great interactions as well. The cast members would warn us of the darkness we were about to encounter. Once we made it to the graveyard, the groundskeeper was beating bodies with a shovel. It was clear by the loud thump that this was forceful and not half assed. This shows that even the smallest details are given great attention by their actors.
While approaching the cemetery gates. One of the newer characters, Dizzy, was watching over us, warning us not to go in. What made this so interesting was that they would pop up ahead of us several times, developing the story and warning us further in. For example, Dizzy was sitting in the dirt, propped up on a well, warning us about the cabin we were about to enter. The same thing happened before entering the mausoleum, and we received more warnings from Dizzy upon entering. This all led to a trail where they were up ahead in the distance, tallying us off menacingly. It seems somewhere down the line, they were infected by the darkness and turned on us. Chainsaw in hand, they led a few chainsaw actors to surround us. Regular visitors could come to appreciate the consistent character development many of the actors HG provide. Dizzy is just one great example of several.
Walking up to the mansion, we find several amazing actors. The Captain greets us at the gate and allows us entry. Mother is found facing the house and turns around so damn elegantly to greet us. Birdy is flocking around to check visitors in a fun, exciting way. Archie the doorman keeps us in line and provides great improv for fun conversations and warnings upon entering.
Inside the mansion, we find most actors interacting with screams, growls, and pop-outs. The twins are found through various rooms as they are the focal point of the story. Much like the rest of the attraction, the mansion has an amazing cast playing in every room. Between a ton of signature characters, pivotal to the main story, and so many others interacting to keep the attraction flowing, the cast of HG is simply impressive and committed.
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