This season’s most significant special effect addition came at the beginning of the journey ‘ a new version of the Lift experience. Truthfully, this new upgrade makes the associated environmental scares much meatier, especially for any customers with motion sickness. Have you ever wanted to fully understand the physical plight of a vinyl record (and who hasn’t)? Step onto the Lift and prepare to empathize.
The Manor’s version of a !SPINNING TUNNEL! Is a good ‘un; I couldn’t help but wonder, though, why this particular iteration was causing me more disorientation than its opposite numbers at countless other attractions. What devilry is this, sir?
By and large, the Manor was not altered in broad strokes. Particularly across the scenic backdrop, the name of the game this season is REFINEMENT. Certainly the foundations of an excellent attraction have been molded together over the last few seasons but they needed a little extra refinement to reach their potential. At its peak, the set design at HAM was best classified as ‘layered’, and they’ve returned to that aesthetic. This has created a ‘thicker’ depth of field in the environments, making scenes feel like interactive slices of reality instead of flat backdrops. Piles of freshly-rotting (oxymoron alert) candy in Hallow Eve’s introductory flashback house, new rows of overlaid tree trunks in Cursed’s woodsy pathway, and a verdant thickening of the subterranean verdure through Host’s sewage canals (complete with a visiting tribe of hungry arachnids) all represented excellent examples of this evolution.
The primary set pieces of several existing scenes have been significantly altered as well, with varied results. A few of these felt arbitrary and weakened their environments. Though our beloved, definitely-in-need-of-a-bib werewolf animatronic remains, he has been taken out of his previous home and moved to a location that made his nocturnal gluttony far less exciting. Also, exterminators have clearly visited Breach, evicting the previous occupants of the tilted room, leaving behind a more ho-hum single set piece. Last season’s design inspired perhaps my greatest description of the year, so this I can’t help being stung by this unfortunate alteration (wink).
On the other hand, the outdoor cemetery segment of Voudou is VASTLY improved this season. Lackluster in the extreme last year, the hazy pathways have now been thoroughly fleshed out. The rows of mausoleums, and tomb stones look immensely more realistic now, with the thick sheen of ambient elevated the set into one of the Manor’s best. Even the masterful monolith at the center of the cemetery (last season’s consolation prize) has been tweaked positively. A repurposed troop of creepy clergy are a great addition to the chapel’s interior, improving an already amazing piece. Mephistopheles was getting lonely in there anyway.
When nearing the final, down-slanting passage that leads out of The Host, pause at the top of the ramp and look up. You, friend, are standing inside of a giant, undead-infested coffin. It’s easy to miss (our whole group did), but it’s a great new addition as well.
Despite the emphasis on improving existing sets, HAM has added new scenes as well. Hallow’s Eve has received a better departing vignette, a very autumnal pumpkin patch, that felt like a suitable, parting motif. I THINK that the VERY creepy school and child-themed environments in Host are partially or entirely new. It’s difficult to believe that those soulless infant eyes staring up at me wouldn’t have made a lasting impression previously.
Obviously there are still a plethora of scenes, sets and props from last year. The rubbery, luminous egg sacs from Breach are works of hideous art (or extraterrestrial reproductive glands, realistically). That attraction’s blue hallway has clearly begun malfunctioning, air currents filtering in from unseen fissures, and the lights themselves spasming uncontrollably like drunken neurons.
The ambient soundtracks for each element of the haunt are still excellent, matching the intended moods of their associated attractions very well.
We didn’t notice quite as many offensive smells this season, but, frankly, Hallow’s Eve’s noxious latter portion was more than enough for HAM to likely retain the heavyweight title for foul aromas.
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