The immersion was strong before we entered. At the approach, a large wooden barn appeared, its roof lined with lights, and a campfire rested in a rock lot. The seating around the fire pit matched the bales on a small trailer nearby, waiting for their next riders. The barn opening was grand – marking the start of a true event.
Attraction signage lines the top, and two gargoyles flank each side, as if to warn patrons of the dangers ahead. As you enter, you are immersed in the smell of fog, surrounded by prop settings. The farmhouse (ticket counter) stands quite tall – ghouls peer out of the windows and front door. Spooky mannequins stand upon the porch, watching above you as you move through the queue. Across the queue, you see the Hutchings and Sons Mortuary (exit).
Screams are heard. Actors quickly move from the exit into other doors of the attraction. The sound of drop walls and animatronics echoes in the space. When a chainsaw ignites, you hear the fear of patrons before you as they come running out of the mortuary! Stepping closer to the front of the queue, you stand below the official entrance of Warehouse 13. It’s a tall edifice set with spooky green lighting, ivy and dead plants, and a small ghoul sitting atop the portico.
As we entered the attraction, we heard a child’s screams as they wanted to play, then rounded the corner into a variety of set designs. During our visit, these sets seemed disconnected, and the storyline didn’t come through. While it felt like a horror-movie vibe was mostly present, it wasn’t hinted at before we entered. We’d love to see some sort of intro at the front door to give guests an idea of what they’re getting into.
Throughout the attraction, you travel through a library, swamps, asylums, graveyards, an abandoned church, a school bus, the inside of an old-style mausoleum, a morgue, and a crazy clown section. Each established and designed with its own accord, the sections individually created atmospheres that created chills as we moved through them. Despite the lack of cohesive ideas between sections, the switches did leave us wondering what might come next.
Each section was designed with detail – from anatomy maps in the morgue to an entire boat in the swamp. Seemingly, the switches were meant to confuse, but the lack of seamless transitions made the attraction choppy in themes and immersion. Personal items left out in the open also detracted from the overall effect, but the actors were quick to try to pull us back into the haunt.
At the finish, a chainsaw ending met us in a tight corridor, then pushed us back out into the original barn entrance. You exit to see the campfire, can enjoy a concession stand, and have quick access to where you parked. Outside the barn gave a homey, family-friendly fall-evening vibe, perfect for young or new-to-haunt patrons.
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