The large, eerily illuminated facade of the scream park helps set the tone for a spooky night. We always stand near the entrance for a bit, watching it play numerous scenes in each window.
Upon entering the park, fun music was playing from the stage, and various Halloween lights and statues accented the midway, so there was no doubt we were in the right place. Adding to the festival feel, we found a gift shop, center stage (mini-wrestling ring just in front), a massive fire pit, and four places to grab a bite to eat or get a quick drink while meandering throughout the night.
While inside this open area between individual attractions, we were greeted by several “ne’er-do-well” characters interacting with the crowd. To add to the spookiness, we were treated to a bandaged nurse, some clowns who like to slide about, a doctor with a face appendage to prevent the spread of rabies, and a possessed patient taking driving lessons in a bed!
Each attraction spits guests back into the central midway area, which is convenient. To exit the park, guests must leave through a common exit area, with the gift shop attached, making it super hard to forget to buy merch or group photos. We highly recommend stopping at that gift shop. There’s a wide variety of Halloween and spooky stuff in there. Unfortunately, it had closed for us by the time we got to it. -Insert sad face here-
Because each attraction at LoI is stand-alone with separate entrances, we’re going to break the rest of this category down by each haunt.
Temple of Terror:
The outer facade had a wall treatment designed to look like carved sandstone, and the name of the haunt was “carved” on it with large lettering. The foggy cemetery outside added to the spookiness. The queue area inside the building got very dark with jagged, broken walls as line dividers while we interacted well with the queue actors inside. One actor paced back and forth while either sneaking up on us or talking to us, while another masked character successfully startled us when he snuck up from behind us in a different line. Several TV screens played horror movies to prime us for a night of horror beneath the surface.
We got a terrific jolt beginning our adventure in an elevator that took us into the depths of this newly discovered land. This exposed the temple’s storyline, for the most part. The textured walls felt like rock with Egyptian hieroglyphic carvings throughout. Some archeological artifacts were left to help us believe we were entering sacred ruins that might just be cursed, thanks to the uninvited guests breaking the seal to take a look-about.
Once inside the haunt, we were reminded repeatedly that misery befalls all who enter, as seen by the sheer amount of toe-pincher coffins and bodies spread throughout. Characters seemed to fit the narrative; being “wrapped” like mummies, robed, or wearing treated street clothes as the cursed, potential grave robbers. Sounds and lighting further kept us in the moment. We didn’t notice any significant distractions with costuming, set design, or acting other than a few barren walls here and there.
Phobia:
As unpredictable and varied as the name implies, the building to this attraction was hidden behind the massive banner touting its name above the covered queue area. We were treated to music with an undertone akin to nails running down the chalkboard to get under our skin. While in this waiting area, we met a balmy butcher who threatened us with his cleaver. Here, we had no idea what we were walking into. We were treated to an army of skeletons climbing the outer wall, a 12-foot skeleton leader, and more conspicuous Halloween decor throughout the area. The red lighting of the queue area further provided a warning (that we did not heed).
Phobia is the game here. Everything was dark and mysterious, and it stayed that way for nearly all the time inside. As expected, we faced several phobias, some of which were of our own. But, overall, we didn’t notice much that majorly took away from the immersion of this haunt. The closest things would be the textured black wall coverings, although we acknowledge their function for darkening the hallways and giving the actors a means of making noise. Everything else inside made sense with the storyline.
Dysphoria
The term means “a state of unease,” and we felt that way in this dark, strobe, and fog-filled area. To get to this attraction, we found a lit sign at the entrance to the haunt (where last year’s “Big Mamma’s Revenge” was). Newly rebranded, the name now reflects emotions a person can experience walking through. In the queue line, we could only see what appeared to be an oversized shack, with massive patches of fog billowing out between the blinking of strobe lights. The queue line is covered, but also outdoor. We did not encounter queue actors in this area. The entrance did have a giant pumpkin and lit-up pumpkin-headed skeleton spreading Halloween vibes as we approached. A creepy rendition of “TipToe Through the Tulips” filled the night air.
Once inside, general design and props (well, the ones we could see) kept us constantly confused. We quickly learned that the signage and arrows could not be trusted, nor could the lurking masked inhabitants. Between trying to decide if we had taken this path before or not, the many dead ends, and the creatures stalking or making unexpected startle noises, we did not know which end was up, keeping the storyline intact. In addition, we learned a valuable lesson: “Just because it looks like a door, it doesn’t mean it is a door.” After adding some masked characters threatening to invite us for dinner and getting cornered by three characters, disorientation ensued.
Seeing other groups did take away from the immersion and intensity; at one point, we all bottle-necked together, trying to find a way out. Although it is a maze, the multiple monsters may try to misguide customers in opposite directions as much as possible. We noticed a very bright fog machine at one point that also took away from realism for a second.
While this haunt’s exit also spits you out near its entrance, the area is less-decorated and -welcoming due to its secluded location away from the midway. In hindsight, this could be very intentional, given the attraction’s name.
Dr. Psycho’s Haunted Estate
The story here is about a demented doctor and the assortment of victims he leaves in his path of morbid curiosity. This attraction follows a more traditional-style haunted house, with dedicated rooms in a type of hospital/house.
The exterior of the building identified the name of the haunt with a cemetery scene and a creature’s “wide mouth” doorframe. We were “welcomed” by a vicious animatronic devil dog’s barks and then patiently waited our turn in the indoor queue line. Unfortunately, we encountered no queue characters here, decor, or music. However, there was some bleed-through music from the midway just at the entrance to the line.
There was a meat market and butcher area with many bloody body parts of people and animals alike. This area puts some of us in the mind of the Sweeny Todd effect: First, you murder, then you sell the evidence in a meat pie. Throughout our trek, we were constantly warned, invited, and welcomed to go further and meet the doctor by many inside. The doctor was surprisingly polite, undoubtedly a ruse to lure the unsuspecting to danger. As he walked us to the exit, he warned us to look out for his monsters while escorting us to the midway. Although the storyline of seeing the doctor was hard to miss, an intro to give us more of an idea of how gruesome he and his actions are would help bring this one to life.
Killer Klowns
Not a story, but the theme here centers on clowns. They are crazy, loud, and cannot be trusted.
The entrance was well-lit, and the building itself included the name of the haunt and an image of a clown. In addition to that, there was some street art near it, with more clowns. The actual queue was indoors, in a darker area. We did get a bit of entertainment watching one guest get bugged by a clown just because he was there.
The space inside pumped appropriate carnival-type music and was colored brightly, as one would expect. The floors had some incline to them in places, and we were treated to a vortex tunnel that would make anyone dizzy. We were subjected to a confusing foggy maze with many dead ends and only one way out. There were silly clowns, scary clowns, climbing clowns, loud clowns, and, unfortunately, rude clowns. These all combined to make it obvious we were in their funhouse of madness and that they were set on entertaining us to death.
Middletown Haunted Trail
The entrance to the trail is a big and bright one. There is no mistaking where to go to get started here. Once we made the trip to the queue area, we did see one queue actor in a burlap pig mask. The queue area is entirely outdoors. There were no sounds, decor, or entertainment in the immediate Fast Pass waiting area. Although, it is surrounded more by woods than the other attractions.
Once on the trail, we quickly realized that the physical immersion of the trek is excellent, considering it’s located at an adventure park. They’ve added many barricades and walls to prevent guests from seeing outside the trail and to help contain the darkness. Our team members were split up into multiple groups. About midway through, some of us caught up to a large group, and the group behind us caught up, causing an extensive conga line to form. This made it difficult to fully experience the acting, set design, or special effects.
Instead of running with a single storyline, the trail serves up a large variety of themed areas. We faced sewage monsters and scary creatures, asylum doctors and terrified patients, a blood-soaked kitchen, witches, chainsaw maniacs, spiders, toxic waste, and Hell, among others.
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