The park is a non-profit community event that utilizes 150 to 200 volunteers per night to staff the attractions. This number can change nightly, but always be assured that many of them will lurk in the darkness, waiting to pounce!
Niles Haunted House:
Most of the scareactors in the house were cleverly hidden in places we were unaware of until it was too late, such as behind walls and blending in with the scenery. They sometimes pretended to be static props, suddenly springing to life as we passed them. They covered the scenes well, with little downtime between scares.
Many targeted our group in some fashion, sinisterly staring or quickly pouncing to scare us. It was evident they were happy to get their scares in. However, this is a fast-paced haunt, so there wasn’t a lot of dialogue. We heard some quick “Rahs” and the cliche “What are you doing here?” or “Where are you going?” in several places. The people behind the walls were believable in their frantic frenzies; they had us looking for ways to help them out! There were also a few times when we had long charades back and forth with the cast members.
We’d like to shout out the puppet; they knew their scene well, coming in for the attack and succeeding more than once! On our second venture through, Nancy randomly appeared like a ghost in spots; we’re not sure how she moves so quickly. Perhaps she can walk through walls?
Blackbeard’s Revenge:
We can’t contain our excitement when it comes to talking about pirates. Sadly, we don’t come across the salty-tongued seafaring scoundrels often. But when we do, they always ask us where the rum has gone, and unfortunately for them, we never have any. Upon devastating a deckhand of the news right off the bat, we quickly learned that we needed to find some, or we would find ourselves at the bottom of the sea! This pirate wasn’t messing around and delivered one of the night’s most memorable performances.
As luck would have it, this would not be the only mad marauder on this vessel. Each pirate we encountered was just as angry as the one before them. They filled the haunt well, speaking signature buccaneer language. They reminded us, “Dead men tell no tales,” as we hurried along. Overall, they were demanding and spouting out threats as they chased us off Blackbeard’s ship.
Ghostly Hollow:
Immediately upon entrance to Ghostly Hollow, a hotel attendant requested we check in and gave us a ghoulish “Enjoy your stay at the Ghostly Hotel,” followed by spine-tingling, menacing laughter. We really shouldn’t have given this crazy lady our names!
As we continued through, the characters utilized scene-appropriate phrases and welcomed us into their respective areas, such as the Saloon, Feed Store, Wash House, and other areas of an Old West Town. Although this attraction was one of the shorter ones, it seemed like it could use a few more ghosts to help liven up their guests.
Field of Screams:
Some of the most memorable interactions occurred in this mind-bending journey through madness. This trail was on the longer side, offering many character encounters. At times, we went a bit without seeing anyone. But of the ones we did see, boy, did they let us have it. Scaring is caring, and this was a very “supportive” group of monsters!
We did notice some scareactors here that possibly weren’t ready for us yet as they quickly walked past us or stared at us as we walked by. Some cheery scarers also greeted us with loud “hi’s” as their dialogue. But these interactions were not the norm. Many of the actors knew their areas well and expelled great energy.
We didn’t make it one step into the cathedral, and a familiar face, Dead Man’s Hand, lunged at us, prattling, “PAIN is the word of salvation!” Uh oh, time to go! But he quickly followed up, as he lunged out a window, to let us know that it was already too late for a specific group member. An encounter with Ed proved quite entertaining. Come to find out, they’re quite the decorator! You know, furniture is art… Skin art. A fumigator explained that the bug bombs were really getting to him as he ran about, a carnival barker stopped our group briefly to interact and joke, and a worked-up seamstress was ecstatic to tell us it was coffee (tok?) Tuesday. She was saying it so fast we still don’t know what she said, but it was great.
Dark Terror-Tory Haunted Hayride:
The hayride featured the least number of cast members for the time we spent on the ride, but the ones there made sense with their respective scenes. They were wearing microphones, making it easy to hear their dialogue when they suddenly appeared.
A few of them got into their roles better than others as they moved about their scenes, pointed at the crowd, or launched a head at us. We passed by a werewolf convincingly moving its head and body. We found the witch comical as she requested our group to “Send any children my way so I can make kid pies!” Okay, lady, but don’t expect us to eat them, we came for cake, not pie!
In between the attractions in the decorated entries and exits, we came across a variety of skilled actors, from a straw-faced villain to a crazed patient, a grungy hillbilly that was one of the most verbally interactive in the park, and a horned creature telling us that the voices would say to us what we needed to know and where to go.
In addition, there was an amalgamation of actors roaming the midway. As we ventured from exits to entrances, characters such as Baby, Fluffy, Death, Maurice, a creepy black and white clown, Nancy, and another crazy patient stalked, crept up on, scowled at, and tormented us. It was great! We could have spent hours upon hours with these performers. If you see Maurice sweeping the bubbles, give him a hand; he does so much work around the park that sometimes he just needs a break.
We’d also like to note that the unseen lurkers within Hooded and Dr. Hooded and his assistant were some of the most verbally interactive in the park!
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