“Lions and tigers and… dancing Teletubbies? Oh… I’M IN!”
At its core, this asylum was designed and strategically crafted to be actor-driven. There are very few high-tech props to bail the team out here. Instead, the cast is tasked with carrying the experience on their backs and bringing their “A” game every night. That can be a tall task, and while we’ve seen this approach executed to perfection on multiple occasions, it takes tremendous discipline, training, and consistency to make it work. So, how did R.C. stack up? Let’s talk about it.
First and foremost, we really appreciated the cast’s ability to improvise and make adjustments on the fly. We visited on opening night; no practice runs, no do-overs, and no opportunity to identify what needed improvement, and, to be frank, we were impressed. There was no shortage of energy from the cast. Everyone seemed committed to their roles and genuinely excited to be there, and that enthusiasm translated into some rather fun interactions with the monsters lurking throughout the halls.
We encountered a variety of characters during our visit, including masked murderers, demented chainsaw-wielding clowns, and even a couple of classic movie characters sprinkled in along the way. The costumes were generally form-fitting and effectively embodied the personas of the creatures they were meant to portray. However, we did come across a few actors with incomplete costumes, exposed brand names, no makeup under their masks (like eye black), and even one character wearing slides. While these may seem like minor details, they can be surprisingly effective at breaking the immersion.
We also noticed several lengthy stretches of the haunt that seemed to be devoid of residents. To their credit, a few of the characters made good use of hidden passages to reappear and hit us multiple times. This increased the number of interactions we had and helped minimize the time we spent traveling through the haunt with little to no action. However, we split into two groups, and our second group missed over half of the actors our first group interacted with.
The strategy of popping up in multiple spaces helped, but it also led to a few moments when characters didn’t quite seem to fit the rooms they were occupying. Our first interaction with Freddy Krueger, for example, took place in the Pac-Man room. While the combination was certainly unique and not something we had ever encountered before, it felt somewhat out of place and left us wondering why Freddy was there in the first place, unless they were just aiming for an 80s vibe?
We also noticed that a handful of characters utilized props or noisemakers to enhance their scares. These can certainly be effective at delivering a quick startle, but we would have loved to see more of those moments followed by creative dialogue or extended interactions. This is where an actor-driven haunt can really shine. Giving guests the opportunity to play along, respond to the characters, and become part of the story can leave a lasting impression.
At the end of the day, there is a lot of potential here. The cast brings energy, enthusiasm, and a willingness to adapt, which are all crucial ingredients for an actor-driven haunt. With some additional attention to costuming, character placement, staffing, and more interactive dialogue, R.C. could build on its solid foundation and make an even stronger impression.
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