“Castellum” was the most visually arresting. Thick red velvet-covered walls, a chamber of mannequins in dark gothic gowns, convincing rock-like caves that seemed hewn out of living marble, and even a banquet table laid for a feast combined to create an atmosphere both opulent and threatening (and of course we were the main course!). Here, the sense of story and setting was especially strong. One of the most sensorily rich environments was “Abyss 2.0”, a unique take on a blind maze. Instead of blindfolds, they used thick smoke effects to obscure all around us, rather than masks, all the while textures brushing against our hands and heads. Our team felt mixed on this: some appreciated the novelty compared to other mazes of its ilk, others felt that the genre does not deliver as much as promised.
Finally, “The Slaughter House” amplified its brutality with an overwhelming soundtrack of screams and butchery. The constant noise pushed the intensity higher, making even quiet moments feel unbearable.
Most impressively, the ability for this entire site to be pumped through with atmos as far as the eye could see really brought the entire world together and added an eerie ambience that paired well with the glowing trail lights.
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