Famed architect Le Corbusier described a house as a machine for living in. So does that mean a haunted house is a machine for getting frightened in? If so, The Scream Machine has got the perfect name!
There is quite a backstory going on at this haunt; one of those that changes and gets added to year by year. Back when the place started, Dr. Strach, a brilliant but twisted neurologist fascinated by fear, developed the titular device to perform terrible experiments on human subjects and study their phobias. He set up shop in an abandoned asylum after being ostracized by the medical community. The meta-conceit was that visitors to the haunt are actually guinea pigs for testing in the Machine.
Strach was eventually stopped and killed by some rivals who play a big part in today’s iteration of The Scream Machine: High Priestess Deianira, a powerful entity of death and entropy, and Madame Clarise, a scientist/alchemist/naturalist whom Strach abducted for experimentation, causing her to go mad. Meanwhile, the Machine itself seems to be growing and evolving into some sort of awful AI evilness.
This year’s theme is called The Coven Is Calling. The characters are involved in a plot to drain the life force from visitors and divert it to nefarious witchery. The walkthrough is one continuous indoor experience separated into four sections: Hawthorne Manor, the seat of Deianira’s power; Woodmere Cemetery, a ghoulish graveyard full of dark spirits and zombies; Thistlewood Sanitorium, the doctor’s old stronghold turned into Madame Clarise’s domain; and the Corrupted Ward, part of the asylum where the energy siphoning occurs.
That’s some story, but did it translate to an effective haunt experience? We’ve got a clinical report here on the test results from when your intrepid pioneers of fears (that’s us) traveled into The Scream Machine.
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