There were a lot of characters within Unreal Nightmares, and they all seemed eager to interact with us as far as verbal dialogue and physical touching go. We noticed little dead space between each terrifying encounter throughout the attraction, and their scare attempts were non-stop at times. Actors were strategically placed everywhere, from above and below sometimes. However, many were grabbing, pulling, yelling, or screaming, which left little variation in the characters here, as we’ve seen in the past.
A bouncing Raggedy Ann first antagonized us with a giant pair of scissors, which led us into a child’s room with toys everywhere. The doll-like characters demanded we sit down and use the Ouija board with them. We appreciated their enthusiasm, but they went a bit over the top with their non-stop screaming and physicality towards a few group members.
The “doctor” was one of our favorites of the night, as he gave us the 31 horror movie character Doom-Head vibes, and he was creepy as hell! He made our search for four-digit codes in the locker room unnerving! The two creatures in the finale not only had excellent costumes but also blocked us from trying to find an exit in a terrifying way. We were also tormented frequently by Xander, the clown, and this creepy jester was super grabby. If asked, don’t touch Xander’s balls! Another standout was the butcher, that told us, “You smell good, but I bet you’d taste even better!”
A good amount of the cast members were victims to the villains of the attraction, and they all had monotonous behavior of screaming and pleading for help. Some of the pushing and pulling by actors was a little rough as well, and we feared that our clothes would be ripped. Upon being told to help one victim out of a freezer and trying to do so, she just continued to scream in our ears for help. This would be a great chance for an additional scare here. A clown actor jumped on one of our group members to force a piggyback ride. This might be in good fun, but it could be dangerous if the customer has back problems. As a reminder, we did choose the touch passes, and you have the option to go the no-touch route. We do recommend adding a few signs here and there to let customers know what touching at Unreal means or what to expect.
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