Mercy Hospital: 8.92
The first thing you’ll experience in Mercy Hospital is the large movie screen and theater-style seating as they show you a brief film that explains the history of the haunt. Without spoiling anything, we’ll say the picture looks so good that it almost ‘comes to life!’ The second queue area is where you’ll actually find the aged, ‘Mercy Hospital’ facade in all of its grungy grandeur and inside is where you’ll encounter all of the real ‘darkness’ that has taken over. The first thing we saw was an old quill pen in the receptionist area that already had one of our group members’ name ‘in the books’… did we mention that it was writing ALL BY ITSELF?!? Just a few steps into the haunt and we’re already seeing some pretty wild stuff! Almost every wall in the Hospital is very nicely detailed with plenty of moldy, nasty drywall and holes where you can see the wooden slats (or should we say, ‘hospital bones’) underneath. Flickering fluorescent lights, electrical pops, ample quantities of real medical tables (some with still-flailing bodies on them), gurneys, x-rays, tools, equipment, a walk-in freezer and a bottomless elevator shaft left our review group with a LOT of stuff to take in. Along with plenty of rotting and dismembered corpses throughout the haunt, we definitely knew we didn’t want to stick around long (remember to clean your shoes before you get home)! However, we did happen to notice a few areas with plain, black or white walls that didn’t share the same level of detail as the rest of the hospital, which took away from some of the realism that was built up. Aside from that, some of the other effects that we noticed include a chapel, a curved, brick archway, a boiler room, a ‘rabbid’ chainsaw, monsters that lunged up out of their seats, drop panes and more!
Darkwood Carnival: 7.5
This old, run-down, carnival-themed attraction certainly has the props and scenes to convey that notion to customers of Wicked World. Some black plastic sheeting is hung up in places to keep you from prematurely gazing into other parts of the haunt, but some of the actors were at least able to make good use of it (no spoilers here). Parts of the trail were eerily quiet, but old carnival music, taunting actors and other sounds could be heard in a few areas as well that helped tie in the theme. A long string of rope lighting aided in this as well as it lit the path and gave just enough light to make out the old, dilapidated carnival rides. You may also encounter a cemetery, loud noises, a ‘swampy’ scene (with brick walls’??), a two-headed man and baby, a ‘lively’ zombie, scarecrows, a spinning room (no, this one is not a ‘vortex tunnel’), a sparking chainsaw, some strobing, fluorescently-colored frights, and a giant clown that’ll probably give clown haters nightmares!
Quarantine: 8.23
The special effects in Quarantine start as soon as you get in line and board the train (through the caboose). When you get to the engine, the conductor will get you started on your way’ but look out for things that might be on the tracks; it could make for a bumpy ride (and yes, the engine actually moves)! Your journey ‘may’ end with the train getting derailed into the building where Quarantine takes place and this is verified when you see the front end sticking through the wall in one of the first scenes. One of the cool, but simple things about this haunt is how many of the hallways are decorated with labeled arrows that guide you into the respective rooms. For instance, when we saw ‘Boiler Room,’ we were getting ready to enter the boiler room, with pipes and steam (fog) shortly thereafter. Most of the walls were made of plywood, which hinders some of the realism that was put into detailing the scenes, but it was still evident that quite a bit of effort was put into each of the rooms’ appearance. Throughout our tour of the complex, we could hear the alarm system going off, electrical pops, machine guns, a taser and, of course, plenty of hissing and growling from the infected! A pallet maze and a chain-link maze made it harder to escape the zombies in those areas and the strobe lighting added a disorienting effect. Other things that we noticed include military equipment, falling barrels (watch out for those), a zombie horde, a crate surprise, a surveillance area and lasers.
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