The folks at WWSG are very good at coming up with great ideas and bringing them to fruition, as shown just by looking at the facades on the trail.
Attention to detail was noticed in areas of the house, especially in the new sections, but there were also areas that seemed pretty bare. When it comes to sounds, for the most part, there was an ominous hue of music floating throughout. We also noticed some smells, a very fast strobe, and interactive lighting that seemed to know our whereabouts at times.
One of the first things we noticed in the house was a disturbing shadow figure painting peering at us. The further we settled ourselves into this town, the crazier things became. We made our way through some hanging meat, near some spiders, under an arched ceiling, through a sewer system, there was a schoolhouse facade, a swaying shack, and Father Time’s Palace of Pain was completely covered in clocks! There were so many clocks that they served as an appropriate distraction.
Additional theatrical lighting ranging in colors helped pinpoint our focus. We also came across boilers, coffins, many toys, a meat display case, and a newly added fireplace surprise! There is a lot more inside Sarah’s nightmares but you just need to visit to see for yourself.
Aside from the fact that each defender gets their own rifle to wave around in The Hunted, they also sound good and have a bit of recoil to them! Although the determined undead made it hard to focus on what was going on around us at times, there was a lot of commotion going on.
Rusty metal, paint peeled grungy walls, boilers, fences, barricades, and other items you’d commonly expect to see at a military base were harbored inside. There were also some interesting doors to pay attention to, gravel floors, suspicious crates, and a loud train horn.
Along the wooded walk, we came across a very believable hotel facade, a descending mineshaft, the fluorescently decorated Darkwood Carnival, a sideways room, a ghost town, and some very spooky shanties.
Although there weren’t many sounds, the ones we noticed were effective. A dreadfully demented chant was echoing throughout Mama JuJu’s house. Some of the effects had appropriate accompanying sounds to intensify their presence as well. A talking mailbox probably put the icing on the cake, though, as it was so unexpected and was a true testament to the powers of Voodoo.
Inside the inhabited areas, we encountered a Jazzy box surprise, ominous lighting, a crystal ball, catacomb-lined walls, a large pentagram on the floor, a swampy swamp, and a variety of fluorescent paintings, painted wooden slats, and much more.
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