Upon entering this realm of wicked souls, one of our first sights was a shower of sparks as multiple sliders sailed past before our eyes! Creepy clowns, nightmarish monsters, and murderous maniacs could be found anywhere and everywhere between the park’s three different attractions and their midway. On the night of our visit, a full crew of roamers ran, slid, and stalked through the crowd. Among them were a pair of clowns – Noodles and Blueberry, Lilith, Rage, Slyce, and Mama JuJu.
Cautiously entering NIGHTMARE HAUNTED HOUSE to begin our adventure, we had many encounters with the dark entities that had taken over Sarah’s home and the entire town of Cedar Grove. Granny greeted us at the entrance to the house (after the groundskeeper outside scared the snot out of a group member) and seemed a little too eager to have us stay a while. Several creepers from Sarah’s nightmares popped out and lurked around us during our adventure through the home and the town, expressing a desire to devour us… or worse! We got quite the laugh- and scare- from an actor who came around to nail us a second time in their scene, sneering, “I’ve got eyes everywhere, don’t you see?!” Indeed they did; this was a haunt where you couldn’t let your guard down for long. A deranged patient accosted us at the entrance to the asylum, giggling over the doctor and leaping all around us until the nurse at the station sternly called them to order. Passing through a portal and sinking completely into the nightmare realm, we came across the creepy creation that was Piper the Puppet, staring ominously at us while she dangled from her strings. (A word of warning: she didn’t remain strung up for long!) Sarah herself was a major threat: we walked in on her slinging an axe around with abandon and enjoying our frightened reactions. And escaping from her world was no easy affair… Father Time came charging after us with a roaring chainsaw near the end! Tick tock, Scare Factor – your time is up!
The path next brought us to the looming bunker that was the facade for THE HUNTED, a military-themed zombie haunt. Our mission, should we choose to accept it: get inside, clear ’em out, and regain control of the facility! Most actor encounters here were brief, as their main goal was to startle us, and our main goal was to shoot them down as fast as they appeared. Every zombie we came across snarled and growled convincingly while they lunged and snapped at us. The two boss zombies we found at the end worked together well as a team and were so vicious! It was a challenge to bring them down.
(I feel like they were more of a crew member than an actor, but the guy posted outside in soldier gear acted the part 100% and did an awesome job of setting the tone for our experience. Ready to slay some zombies? Sir, yes, sir!)
Crossing the veil into the VALLEY OF THE DEAD, Cornelius- the hotel’s bellhop- gave us a serious fright from the start! Soft-spoken and sinister, he feigned a cordial demeanor during our stay… but we knew something was up when the only vacancy was in the boiler room. The two rednecks hanging out in a ramshackle butcher shop were excited to have some fresh meat come along; one hung around us merrily singing about the “thighs, arms, legs!” and whatnot they’d be slicing off of us. A whole crew of clowns awaited us in the carnival; among them were Strawberry, who called to and taunted us from afar, boisterous and purple Sledge, and blue and pink Dinko, the last of whom circled us and didn’t want to let us go! We were also invited to play a carnival game by another clown repeatedly whacking some sort of weapon on a table. The catch: it was Russian Roulette… we passed on that. (One of the clowns told a blonde member of our party that her head was like a “bucket of popcorn” because there was nothing up there. Too funny!) Towards the end, we met up with Earl, the gas station attendant who served as a keeper of the Valley. Pleasant as he was, some of his “employees” lurking outside weren’t quite as much, and we almost ended up joining all the trapped souls on “the other side!”
While many encounters with actors were brief and meant to startle- particularly in Nightmare and Hunted- Wicked World’s actors could be very interactive and usually had a response ready for anything said to them. We also noticed them interacting with both set pieces and each other, and if we offered a group member’s name, it usually didn’t end well for that person! The Valley was the heaviest on interactivity: we blew a clown’s pinwheel to make a wish, had powder blown in our faces to either curse or protect us, etc. A special shout-out is in order for the bird lady and her male castmate on the trail: half of our party stopped to let a fast-moving group pass, and while we waited to put some space between the two groups, they hung around and interacted with both us and each other the entire time. Awesome!
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