One of the difficult parts of writing the AHHC review is where to start?! This attraction is always in conversation when it comes to high-end scenes, amazing builds and effects, and overall great experience.
We started with Hysteria and its many forms throughout history. Beginning in the doctor’s “lab,” we are warned about his newly invented time machine. The workshop feels like a typical handyman garage, which makes the idea funny; there is little science involved, yet he created a time machine?! It’s sort of like the Tree House of Horror when Homer makes a time machine with a toaster. To disbelievers like me, we were proven wrong when the doctor flipped the switch, and we were drawn into a laser vortex and ended up somewhere entirely different. Where are we, you may ask? A jungle scene is our next portion. Walls here replicate caves and are covered in plants and even water features. The sound in the area feels jungle-like with typical sounds and distant animal calls. It seems we were transported too far back in time.
Further in, we find many other impressive scenes and time periods we venture through. One scene is a cobblestone, old English setting. The black plague is dominating the city streets and causing everyone to become sick and infected. The scenes feel as though we are walking through dirty old English streets, and a distant cough is heard throughout.
The medieval scene within Hysteria is simply a wonderment. The castle façade is towering, and the touch of snow inside and throughout the air feels as though we have just ventured far and are looking for shelter. Within the castle walls, we find the remains of a tortured soul and plenty of scares throughout. Everything feels time-appropriate and is stunning. Another great scene inside Hysteria is the Egyptian ruins. It feels as though we were inside a pyramid with what feels like limestone walls. Scenes are fairly dark and lit by lanterns. Props we found included archeologists’ tools as well as sarcophagi, which we can peek into and view mummified remains.
Keep in mind… that is all from one attraction so far. Ambush is equally impressive. It combines several different scenes but follows no storyline. The first few scenes are darkly lit and all follow a sort of church theme. There are a few antique pump organs. The climax for this portion ends in a stunning exorcism scene. The victim is suspended, and priests are surrounding her. Wind blows from all directions, and the sound of soft church music completes the scene and is fantastic.
Further in, we find a variety of scenes, such as an ambulance that we must make our way through. Once inside the hospital, we find shelves of jars and tools found in a hospital. Double doors hide actors for great scares. Several gurneys are around and holding either actual people or props to make the scenes feel complete. Another great scene included a CTA train cart. The sounds here were ear-piercing, and the cart felt like it belonged on the blue or red line (this is a dig at how terrible the blue and red lines are).
Further into the haunt, we found a great hotel scene as well. Things are dark and gritty, but this feels like a more classic downtown hotel. One of the more disturbing effects is a simple but effective one. Walking through one of the dark corridors, we must make our way through the clothes. The clothes in question are a tad damp… It’s gross. Further in, we found our way to the honeymoon suite. This looks like a bit of a rundown room, which matches the lobby. Smooth jazz is playing to set a mood, and that mood is quickly disrupted with a well-timed actor coming at us from above. Overall, this was another hard hitter.
Stalker is an outdoor attraction that has a bit more of an old-school vibe, melted into some chaotic and well-built scenes. Between major scenes, we walked through a corn stalk trail riddled with actors throughout. The new scene inside Stalker was a Motel façade in which we walked in and out of jointed rooms to progress. Everything about this reminded me of the sleaziness of these places just off the highway.
Another fantastic scene within Stalker is their graveyard/mausoleum. Being outdoors adds to the authentic feeling. The crypts are plentiful and tall. Actors wind up on top of these and peer down on those walking by. One area has full-sized caskets piled on one another. It gives the area an abandoned feeling, other than the ghouls hiding within. Further in the walkthrough, a mortuary can be found. Inside the office area, there are items called salesman sample coffins, which are rare for collectors. Once we are further in, there are old autopsy tables as well as the morgue. The human freezers are great and have the feet of props sticking out to make it feel they are currently in use. The crematorium is a sight to see and one of the best scenes inside an attraction.
Another great scene in Stalker is their dark ride. They created a dark walkthrough ride in the middle of the walkthrough, and it pays homage to real old school haunting. The sounds are quirky, and flashes of props reveal silly things like store-bought plastic skeletons in cages and a classic wicked witch. It’s simply fun and whimsical, but it’s designed for that style.
We should take a moment to talk about Inner Fear. This is an additional pay-to-play experience in which guests must play Saw-like games to survive. These are played either solo or as a team. We all decided to try solo, and we were only able to win a couple of the challenges. It was easy to get lost in the game as the SFX here was very effective. The scene was very detailed and messed with senses such as smell. AHHC provided yet another killer season.
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