One key factor that makes BotD such a staple in the haunt community is their actors. They have a large number of signature actors that are well known to regulars, and they have fun performing in every show. What is great about this is that every one of them has different personalities and they all blend so well together.
Even with the crazy number of particular characters, we did have a great introduction to a new character this season! Monky. When we saw the things Monky had brought to the table, two things came to mind right away: 1. How is this character barely being touched on, it makes sense for a haunt. 2. Monky fits right at home with the BotD family, it’s just so natural here. Some of the veteran characters we had a great time running into were Simbu Darkfang, who is now in a cult leader role with a fantastic-looking costume (more on that in the costume category) as well as Calypso near the Shattered dreams entrance. Both are always a pleasure to interact with and very creative in character.
Making our way through the haunt, it is quite uncertain how many actors are placed in each room, which is a scary good problem to have. In a dark room, propped-up mannequins and actors blend so well that while we are focused on what seems to be the actor, the actor surprises us from a different area giving the ol’ ‘distract and attack’ move; misdirection in other words. In Shattered 3D, the UV paint on the actors makes them blend with the walls, floors, and props. Actors played so well with their surroundings and props that it was quite easy to feel like we were alone, even when we weren’t. There were a few actors that left their areas to creepily follow us around. We can recall a foggy hall where a laser was pointed towards us to purposefully disorient, a fellow monster ran up to us to scare us. Once passing him up, he stayed behind us keeping a bit of distance. Then suddenly like a cat at 3 AM with a jolt of adrenaline he ran toward us, gave a threatening stare, and then disappeared into the fog. Great use of space!
There are a variety of characters in both attractions. We witnessed a few hospital workers, animals, nuns, victims in the first section, and clowns in Shattered 3D. Whatever their role was, there was no denying what character they were portraying. Someone was being sawed down the middle on a human-sized table saw, not sure where someone would get that, but the victim looked like she was not having a great time.
Down in the basement, there is complete chaos and the actors feed off of this. Dark rooms, loud noises, and a lot of flashing lights! Interaction is more on the body language and facial expressions because of disorienting sounds. In some cases, we did get to hear some actors yell out demands for us to leave or stay and play with them some terrible games. You may not be able to hear them coming up, but that’s fine because they will find their way towards you.
Overall, the BotD cast keep a tremendous level of expectancy fulfilled and continues to impress with each passing season, they have a set standard and check off every box along the way, both inside the attractions and out.
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