As stated above, SoT’s actor’s shoulder most of the entertainment burden, so set design and effects are kept to a moderate countenance throughout the attraction. For the most part, this is fine, providing the actors with just enough visual accompaniment to hide, execute their scares, and shuffle the hauntees along. However, segments of the haunt that were largely bereft of actors felt a little too lifeless and dull ‘ the somewhat mundane thematic location of the attraction (a school) combined with these portions of skimpier set design just didn’t quite grab one’s attention. They took us out of the experience,…
Read More…As stated above, SoT’s actor’s shoulder most of the entertainment burden, so set design and effects are kept to a moderate countenance throughout the attraction. For the most part, this is fine, providing the actors with just enough visual accompaniment to hide, execute their scares, and shuffle the hauntees along. However, segments of the haunt that were largely bereft of actors felt a little too lifeless and dull ‘ the somewhat mundane thematic location of the attraction (a school) combined with these portions of skimpier set design just didn’t quite grab one’s attention. They took us out of the experience, briefly. Fortunately, there weren’t an overwhelming number of these occurrences and a sudden jolt of adrenaline from a whooping fiend immediately drug us back into the haunt-realm.
The School featured a pair of well-designed bathroom sequences, but the best-designed locations were easily the swamp and cemetery portions ‘ the former’s hazy green mist was executed satisfyingly well, while the cemetery had just enough attention to detail to truly feel like we had stepped out of the building and into a resting place for the dead.
We appreciated that they were able to incorporate a lot of ordinary objects into the haunt in unique ways, especially the ‘noodle hallway’, which we enjoyed. However, in a lot of rooms, we noticed that a really well-designed set piece ‘ like a 3-head demon beast astride the ceiling, for instance ‘ would feel a bit underwhelming due to a lack of ‘fleshing out’ of the rest of the environment. It seemed like these ‘eye catchers’ would have been even more impressive as part of a ‘busier’ set design. The use of common objects did cut both ways, also, as their use sometimes felt like a substitute for more effective alternatives. The spider hallway stood out as being particularly rough, and there were probably one too many same-looking hanging skeletons.
Sound effects and music were used sparsely, but did an effective job. Nothing stood out as being out of place, and there was just enough aural engagement to enhance the attraction.
SoT was light on visual effects, again to focus on actor-interactions, but we really enjoyed a pair of especially creepy, jittering animatronic figures. It’s difficult to describe them, but they certainly made an impression ‘ like humanized cabbages with full-body restless leg syndrome.
They also had the loudest ‘Popper’ in the history of mankind. I have no idea how they got that thing to generate such volume, but it felt like sitting next to a speaker at a rock concert where the instruments are replaced with corn kernel-filled microwaves.
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