No doubt about it, Fear Forest busted out a slew of terrific old-school effects early in the hayride and kept ’em coming in a veritable onslaught throughout all four attractions.
Would you think we were crazy if we suggested this might be the old-school counterpart to the ultra-super-high-tech wagon wizardry of Reaper’s Revenge? Because we’re thinking it kinda could be.
The mile-long hayride path was just jam-packed with scenes and props and puppets and effects. But first, a word about the wagons. Attractions use a lot of different vehicles these days to power their hayrides. Well at Fear Forest, we rode in something akin to a covered tram. It afforded riders two seats on either side of the aisle with very comfortable, cushioned motor bus fashion seating. We are becoming more appreciative of this creature comfort sort of thing the older we get. No offense to the folks who like to go the old-fashioned sit-on-haybales route. We get it, it screams traditional values, leaves falling in October, middle Americana, apple cider swilling heritage. But man, it sure is nice not to have your butt and back sore for the rest of the attraction!
Anyhow, the hayride effects. The tram stopped at many different scenes. Puppets abounded, including a virtual parade of ghouls, undead, and multi-eyed creatures in one scene that might have been some sort of zombie apocalypse, or maybe it was just a bunch of cool puppets hanging together.
There’s really no way to describe all the hayride effects without making this review 10x longer. Corpses popping out of coffins, a mammoth spider and a giant snake thick as J-Lo’s back end (say, she was in that movie Anaconda, right?), a poor soul disappearing into a massive meat grinder, a dismemberment shed whose worktables were stacked high with severed heads and limbs, an evilly decorated clown funhouse, roaring dinosaurs, all sorts of animatronic devices shooting around and emitting otherworldly sounds, and a head-turning show-stopper of a glowing house fa������������������ade with giant witch puppet out front. Actually, puppet doesn’t quite describe it, actually more of a colossal Easter Island-like statue, sporting a decrepit burned-looking face and grotesque teeth. Fantastically, magnetically repulsive.
That’s maybe half of it and we haven’t even mentioned the drive-through vortex tunnel yet. Yes, we rode through a vortex tunnel! Very weird to not walk through! If anything, this increased the sense of spinning even more. The tram made a long, slow traverse, and we swore the vehicle was about to tip over (of course it wasn’t tipping at all, but our brains and eyes were).
On to the Insane-a-tarium, where Fear Forest delivered the same effects bonanza approach to a freakish facility brimming with (anti-)medical atrocities. Insane-a-tarium brought a full cornucopia of effects to the table. Wigging-out animatronics to each side and above your head. Puppets everywhere. Maternity ward full of gross birth and baby care themes. Flashing lights, strobe lights, laser swamp with icky sponge ground, head-splitting sounds, and ‘music.’ Another vortex tunnel, this one to walk through. FX FX FX!!!
Next, the Psycho Path. Effective lighting set up scares, as did the lack of lighting. Yet more zany animatronics made their mechanical magic. Structures hid actors and funneled us through gory scenes like the creeptastic clown’s abode. We played several rounds of is that a puppet or an actor?, and did not come out as winners.
The cornfield got by on eerie lighting; fencing, walls, and small basic structures; and a ton of puppets. There were so, so many puppets in the cornfield. Like, seemingly every 10 feet another one, or two, or small crowd of them. So good!
Special note here for puppetry fans. We’ve mentioned puppets several times already, and for each of the attractions. We love puppets. We thought we visited a place with a lot of puppets in one of the first attractions we reviewed this season, but Fear Forest went way above and beyond in their commitment to puppet saturation bombing.
They must have had scores of puppets of every description, and most all of them looked great. Each one seemed gnarlier and more gruesome than the one before. We geeked out over a nastily fanged, pumpkin-headed creature with an exposed rib cage in the cornfield. Puppet connoisseurs, take note.
And sounds! This was likely the most sound-intensive haunt we’ve visited this year. A creepy, plinky soundtrack got piped over speakers on the hayride tram, and seemingly each and every of the many animatronics and props made its own unique and crazy sound. Insane-a-tarium’s disorienting soundtrack assaulted our ears with loud ambient whooshes and discordant keyboards, deep-throated roars, clanking chains, random screams, and a host of other bizarre sounds.
Psycho Path was quieter, as trails usually are, and received some bleed-through music and noise from the first two attractions. Its own noises from set pieces or props were pretty effective, such as a group of savagely barking dogs that sounded as if they wanted to rip off our faces.
The cornfield too made do with occasional horns and squonks from props. Besides those, the only sounds were from actors, our feet, or the swishling cornstalks. Spell-check says swishling is not a word, but it sounds perfect for cornstalks.
Thank you, Fear Forest, for the tsunami of neat effects in which we were glad to get swept up! And all the kudos to you for absolutely zero inflatable squeeze tunnels!
Hayride: 9.13
House: 8.87
Trail: 8.38
Cornfield: 7.37
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