Fear Forest is a huge treat for those who like good ‘n’ gory props, mannequins, and animatronics. Ooohh, the animatronics here. They could fill a museum. These things shake, rattle, roll, scream, squonk, gyrate, vibrate, and sometimes shoot out on accordion extender arms, seemingly set up in every corner or bit of spare space available. We loved it!
Probably the biggest FX news is, Fear Forest has a theme song now! We heard it in the hayride line and toward the end of the cornfield. It has attraction-specific lyrics, and it rocks, dude. We hope they will start playing it on the website.
Hayride: The wagon, a tram vehicle with forward-facing, bus-style seating, began our journey under an arch with a colorful Fear Forest neon sign bookended by floatey ghosties. We saw an area swarming with hives and bees, a campground invaded by UFOs and alien figures, and a butchery section featuring a dummy being lowered into a meat grinder, a table saw complete with victim, and hanging meat slabs, all of it bathed in bloody red lighting.
Another red-lit set occurred at the Bonesaw Cafe, a rustic trailer with game hanging on hooks, a grill and smoker set-up, picnic tables, and a cage with the next meal inside. The cemetery came illuminated in frosty blue shades, starting off with an iron arch and gate and followed by animatronics shooting out of caskets, skeletons, statuary, and the sobbing sounds of a mourning widow.
The clown house and Camp Crystal Lake section topped out the fantastic sets. The crazy clown house slapped with a fanged head springing out of a jack-in-the-box animatronic, fog, a scorched cotton candy smell, and manic sounds including Pop Goes the Weasel and a recording of Pennywise saying “Time to float.” Camp Crystal Lake featured a cabin housing the candle-ringed head of Jason’s mom and a bait shop with a full pier over part of the lake.
A semi came at us with smoke fuming out of its exhaust stacks and a hearty bray of its horn. We went inside a drive-through vortex tunnel with swirling kaleidoscopic colors and spacey music. Someone yelled out: “Am I on mushrooms or acid, man?” Good question! The surreal feelings continued with things getting Meta when we passed a mocked-up Fear Forest ticket window.
Besides the sounds already mentioned, we also heard several horns, air cannons, wacko animatronic noises, and banjo twanging, in addition to a creepy soundtrack going in and out across scenes (the wagons have a speaker attached for supplying audio) – all in all, a very solid sound game.
Insane-a-tarium: More great sounds here, as we became sonically assaulted by loud music, screams, drumming, and cracklers. The sounds melded with fog, lighting, and darkness for maximally disorientating stimuli. Scenes of medical maliciousness and menace played out before us, including bloody operations, amputations, and disembowelments, accented with mauled mannequins and a slew more of their trademark animatronics. Without doubt, the labor and nursery sets received top marks. A live birth and a mutant baby in a bassinet both sprang forth with force and one of them came accompanied by a messy fluid effect – about as shocking, surprising, and affecting as these things get!
Psycho Path: The path brought us past some simple but well-built structures and a few vehicles that had seen better days. We passed by a dingy trailer stocked with dead bodies, a shovel-toting sexton standing over a body, and a food (?) truck that probably did not pass the health inspection. Two different zombie animatronics, one with the Zs trying to bust down a cage and the other where they dragged their rotting carcasses out of the ground, continued the crazy awesome animatronics game at Fear Forest.
Forbidden Cornfield: No surprise, greater animatronics and grotesque mannequins featured heavily in the stalks. Some of them shot out of their placements, many had lighting effects, one of them held a neat moving chainsaw, and most of them emitted cool noises. Props included a grouping of jack-o’-lanterns and dummy figures like a couple of melonheads.
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