Before we even had a chance to explore this scream park, we found ourselves being approached by the creepy creatures roaming the Monster Midway! A clan of clowns – like purple-haired, personable Bonzo – along with a variety of horror slashers and other monsters were constantly on the prowl. Highly interactive with both patrons and each other, we witnessed some great scares and hilarious interactions while we ate and hung out.
(One of the funnier moments: a member of our party informed Jason Voorhees, “he’s talking sh*t about you,” and indicated Freddy Krueger, who was nearby. Jason stalked right over to confront him and flipped his hat off his head with his machete!)
Several nightmarish beings birthed by the Nightmare Factory – or possibly, former factory workers transformed by its darkness- menaced and taunted us throughout the attraction. Bloody-faced, mutated characters made brief appearances from their concealed hiding spots with insane cackles, yells, and screams to elicit reactions and threats to shock us or tear us up with the weapons they wielded! Several more lurked like a pack of waiting wolves in a maze of strobes and walls. At the sight of our fear and hesitation, further mockery ensued. “What’s the matter?! Don’t you want to stay with us?” they sneered wickedly. Heck no, we didn’t! We couldn’t flee from this pitch black factory of frights fast enough.
Speaking of the factory theme, it would have been nice to hear it referenced in some of the characters’ dialogue and may have also helped customers to make sense of who or what, exactly, that character behind the drop panel was supposed to be. The house relied a bit more on special effects and animatronics more than live actors and could have used a small bump in cast size.
A whole crew of crazy clowns were scattered all over the freakish funhouse of Killgore’s! Many taunted us as we went through, while others only let out sharp, piercing cackles and evil giggles that left us wondering what tricks they had in store. Remember: you should NEVER trust a clown! One sneered in warning, “The rats are coming! They’re gonna EAT you!” Rats… in the circus? Yikes. “We’re gonna get youuuuu!” another trilled. Others invited us to play games with them, though we had a feeling the clowns would be the only ones having a good time. We also enjoyed the performance of the clown operating a carnival game and inviting our whole group to step right up and have some fun… the only requirement to play was just one soul!
Most of the dialogue we heard was limited to the aforementioned laughter and taunts – adding a little more variety would make the house feel more believable. This was another house that could have used a little bump in cast size, though the clowns were spread out well.
Upon entering the prison, any hope we may have had at the sight of the security guards was quickly dashed: the inmates had overrun the facility, and once we were locked up, we officially belonged to them. They numbered many and were loud, constantly in our faces, and very interactive – even moreso with us since we upgraded to the optional glow necklaces to enable direct interaction and light contact. Right off the bat, a group member got pulled into a stall and shouted down by a prisoner wanting to know what he was in for. Other group members were pulled into cells or small rooms for one-on-one encounters with the inmates. At one point, most- if not all- of our gang were trapped in a room with two of them, where we were ordered to get into body bags! They were adept at working together to split up and misdirect groups, too. A character who appeared to be one of the guards was frantically running about behind glass windows and calling for assistance. Several prisoners did well with portraying their characters; we overheard two talking about a stolen meal and commissary, while another accused a group member of being a “rat.” Uh oh! A couple tried to task us with helping them escape the prison’s walls… and they weren’t too happy when we couldn’t tell them how. We were lucky enough to break out ourselves!
Some interactions didn’t seem to match the theme of the house. This wasn’t an asylum, and while they were fun, the sillier moments- like those that involved music and dancing- seemed out of place. We also saw a bloody-faced character peering at us from a window who only let out a random scream and nothing more.
The hillbillies and rowdy rednecks who inhabited the Backwoods sure didn’t want the likes of us around… and they were quick to let us know it! Most were mean and aggressive, and the few “friendly” ones seemed to be putting on an act so we’d submit to whatever horrible fate they had in store. Some appeared to be afflicted by a nasty infection with bloody, wounded faces – maybe the zombies elsewhere in the park got to them? The growls and snarls we were hearing certainly had us wondering. A mechanic scored a nice double tap scare when we were distracted by a special effect; he mentioned that he had something needing fixing, but we weren’t going to stick around and find out what it was! Another young lady was happy to show us her collection of furs. Ah, but she happened to be missing one… maybe one of us would be willing to fill that space? We enjoyed a little comic relief from Granny, who was sitting outside with her walker and felt a need to inform us that she “missed the pot.” Did she ever – what a mess! There was another funny gross-out moment from a male actor who was insistent on one of us coming over to “scrub his back.” Ewww! Needless to say, we left him to handle that on his own.
One of the best scenes we came across was a room where a female victim was chained up and screaming for help. She was one of the more convincing actors we came across, as was her male captor, who was nothing short of scary as hell. We definitely didn’t want to be next!
Backwoods’ cast size was good for the length of the trail, but we still walked through a fair amount of dead space. We heard a little too much of “What are you doing in my (blank)” when it came to dialogue. When we attempted to interact with a few characters, they seemed unsure of what to do and just watched as we left. There was a young girl in street clothes standing in the corner in the final indoor scene, a violent one where more victims were being assaulted by angry, bloodthirsty rednecks. She was singing a nursery rhyme and peeking over at us. We weren’t sure if that was an actor or another customer who had been ordered to do so.
In Zombieland: Unchained, Unchained is right: this junkyard was completely infested with the infected! Zombies were everywhere, along with human survivors who had obviously lost their sanity- and maybe their humanity- long ago. Were they really trying to help us get out alive, or leading us into their own twisted traps? Zombieland was another haunt where you could opt for light touch and interaction and our whole party was in. Our group was split up multiple times, given buzz cuts, had eyebrows shaved off, checked for gold teeth, and even had our heads cut open to check for brains! Lurking zombies frequently attacked and clawed at us, and we had a whole horde surround us when we were trying to cross a bridge. Most of them let out killer growls, screeches, and snarls. The chainsaw crew near the finale was absolutely brutal and had great synergy when it came to trapping and misdirecting guests. We saw multiple groups running about like chickens with their heads cut off, and all of us came spilling out in a mix of pairs and singles. It was insane!
A few of the interactions didn’t make a lot of sense compared to the zombie apocalypse theme. Why did the survivors want our hair? What was up with the puzzle where we had to pull ropes to try to get out? We understood these were people we probably shouldn’t be trusting- like maybe we had to fear the humans more than the zombies- but tweaking their dialogue would make the experience feel more believable. It often felt like we were being ordered to do this or that for the heck of it.
Although we opted not to score this attraction due to it being an add-on, we decided to get revenge against the zombies by hitching a ride on Zombie Paintball Assault! It involved boarding a bus and shooting at live zombie actors with paintballs. There were quite a few of them, and they staggered, crawled, and reanimated while our group tried to fend them off; the actor wearing a UV-reactive glowing green mask was particularly convincing. The crew members running the ride and playing the role of survivors were fun, too. We did wish the zombies could’ve gotten closer to make the experience feel more intense, but that may not have been possible due to the range of the guns. Regardless, anyone whose job is to get shot with paintballs all night deserves some love – so here it is.
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