Lockdown: “New inmates!” a gruff male voice bellowed the moment we entered the prison’s intake room. Uh oh – it looked like the only thing we were being sentenced to was our doom! A strong population of inmates had taken over the prison, and since we had the glow necklaces for a more personalized experience, they were all too happy to have fresh victims to play with. Dialogue and interactions were mixed; some actors asked pertinent questions like what we were in for, while others wanted us to dance with them or visit “Mother” (“Mother” being little more than photos on a wall). One character was in the security station, frantically beating on the glass (we believe this may have been one of the extremely few non-inmate characters in the house).
Glow necklace interactions included members of our party being taken away and interrogated in cells, burned alive in the boiler (!), or placed into body bags! We were also threatened and mocked constantly. Adding more prison staff would help the experience feel more immersive, as well as tweaking any dialogue and interactions that weren’t quite in keeping with the prison theme.
Nightmare Factory: Blackout: The cast in this blackout haunt was sparse, as it relied heavily on automated scares and special effects. Whenever we were ambushed by one of the Factory’s living nightmares, the interactions tended to be brief and limited to screams, cackles, and taunting from fiendish factory workers and shadowy beings lurking in the darkness. Most were hidden behind drop panels, but the shadows were free-roaming (and pretty sneaky, too!).
Neon Nightmare 3D: This 3D clown rave had just enough actors to keep things poppin’, though we would’ve liked to see a few more. Most appearances consisted of brief pop-outs with laughter and taunting. The actors did use dialogue; it was just hard to make out most of what they were saying due to the volume of the haunt’s audio. (We did catch “This beat’s gonna BLOW your mind!” at one point. Nice!) The DJ clown on stage put on a convincing show, and the more… animated… ravers moved fluidly through their scene to catch us unaware. A pair of clowns up above did a great job of working in tandem to torment and scare us.
Backwoods: Several rowdy rednecks were waiting for us in the holler as we cautiously made our way along the trail. Adding more would help to fill in the gaps between scenes. The grannies lurking within a maze of stained sheets were funny and tried to warn us about what- and who- might be waiting up ahead… but those warnings came a little too late. An actor in the shower requested assistance from a group member with washing her back; when he said he was too busy washing his own, she replied, “Well, you can wash mine next!” A big, intimidating brute menaced a chained-up female victim in another scene while she desperately yanked at her chains and pleaded for help. While we explored his home, an older male character accused us of “flirting with Granny” and made it clear that HE was the only one who gets to do that! There were multiple victims – some were chained up, caged, and being tortured in a shack, while others tried to flee through the woods and were captured right before our eyes.
Sometimes we would be threatened by an actor who could’ve easily followed through with a scare, only for the actor to back off abruptly and end the scene. We also heard our share of “what are you doing in my (blank)?” and actors should do their best to avoid breaking character.
Zombieland: Unchained: Between the ravenous horde and sadistic survivors, we were never sure of what would happen here! Right away, we were treated to the gruesome sight of a screaming victim being turned into ground meat by a giant saw. Yuck! This was another haunt where we donned the glow necklaces to allow for one-on-one interaction – so it came as no surprise when a deranged dentist, speaking with a Russian accent, plunked someone in our party into a chair and attempted to drill “gold” fillings out of his mouth. He wasn’t too pleased when he discovered there weren’t any! More people in our group were captured and forced to complete a puzzle to escape their imprisonment, and the same person who had their mouth drilled was also subjected to being “shaved”. Most of the zombies let out convincing snarls and growls, though one in the maze partially broke character to guide a group member with “this way” (in their defense, they maintained the growly haunt voice). We met many zombies in the haunt’s finale, but were hoping for more chainsaw maniacs, as it’s an intense scene, and we only came across one.
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