Even with its wide range of attractions, Indy Scream Park knows how to keep the spooky vibes flowing, whether you’re waiting in line for one of their haunts or just exploring their midway.
Lockdown: As we arrived at the entrance to our first attraction of the night, the tall concrete walls, guard towers, and searchlights before us told us one simple fact: we’d stumbled upon a prison of sorts. And we weren’t sure we wanted to know who was locked up inside. The moment we stepped foot into Lockdown, however, we learned fast; the noise and lights from the outside world disappeared, and darkness surrounded us as crazed prisoners excitedly dubbed us ‘new inmates.’ They themselves had broken free of their cells and started a riot. One inmate in particular invited our entire group inside his cell for a brief dance party (to which he was not impressed with our moves), but somehow even that didn’t break the immersion of the absolute chaos we encountered throughout. Looking up on occasion, we were met with what appeared to be another level of the prison, making it appear much more realistic, especially due to the actors interacting with us from above as well. Our group was made to fit right in with the action, some of us even being forced into freezers and boilers, while others received unwanted haircuts. Last but not least, if you’re looking for a more immersive experience in this attraction, be sure to opt in to wear a glow necklace!
While we did notice a panicked security guard locked in the control room at one point, we do think it would’ve been interesting to see more actors portraying guards, perhaps those who had been tied up or locked inside the cells by the inmates. It could help not only add to the story, but also help guests understand it more as well.
Nightmare Factory: Blackout: The front facade of Nightmare Factory: Blackout resembled that of a power plant, complete with some signage and smokestacks. Unfortunately for us, though, this factory had gone dark, and we hadn’t a clue what awaited us in the unknown. Our group was not given much insight as to what had occurred there, but after venturing further, we started to gather that the “power plant” might’ve just been a facade in itself to produce living nightmares within. Subtle sirens and distant screams didn’t alleviate any tension in the slightest, and we stayed close together to brave the darkness to the best of our ability. Just when we thought we might be safe (or at least alone), there was always something lurking out of view, waiting for just the right moment to make its presence known.
This attraction is definitely a blackout haunt, using said element as its main focus. However, we would like to see more elements added in for when there is a brief light source that makes the place feel more like a factory. Abandoned equipment, hazard signs, broken machinery, etc., would potentially create a more realistic experience for those visiting.
Neon Nightmare 3D: What could go wrong with clowns and raves? As we neared Neon Nightmare 3D next, it grew clear that we’d soon find out. Colorful art jumped out at us from the walls the moment we donned our 3D glasses, and the loud EDM with Earth-shaking bass never lessened even the slightest. And this was just the queue line! This attraction in particular was labeled as more of a “sensory overload” than the others, and let’s just say we can confirm. Inside, everywhere our group looked, there were trippy patterns and bright lights and colors that twisted our very senses and made us question what was real or simply a figment of our imaginations. The energy was high from the decor alone, but once the clowns were released upon us, it only heightened the experience. While the actors were keen on achieving scares, the zany nature and unpredictability of clowns normally could have been utilized more with the characters. As stated before, the energy was high, but not quite like what we’d imagine rave-goers or clowns alike to behave like in the circumstances.
Getting lost in the mirror maze/laser swamp was extremely disorienting and added greatly to the insanity we were all slowly slipping into. The entire labyrinth felt endless with no clear way of escape, increasing the tension within our group. As if we weren’t already feeling the bass in our bones with every step, we eventually found the DJ themself, spinning some tunes for a room full of mannequins (which we were not fond of in the slightest). Snaking our way between them as we tried to find the exit was utterly terrifying, given we were unsure if any were going to move or not. We did get a little lost in there for a bit, and an actor had to guide us in the right direction. But even though this particular section and the haunt overall weren’t super actor-heavy, all of the sensory effects were overwhelming in the most effective ways and kept the theme very apparent.
Backwoods: Our next attraction of the evening had us wandering a good distance out into the dark woods, even just to reach the line. It was not only an eerie buildup, but a perfect example of what was to come. Minus the crazy hillbillies we’d soon encounter, that is. We weren’t given much of an introduction to the close-knit family that awaited our arrival, nor what they were capable of, but we sure found out! A winding path illuminated by small, dimly lit lanterns was all we had to go by whilst navigating between the multitude of small shacks and cabins. The trail itself was indeed very ominous and created a lot of tension for our group, including natural sounds of nature mixed with occasional screams and whispers, but it did feel a little lackluster that not many actors were lurking out there to continue the scares. These gaps in activity only allowed for the immersion to dissipate. For all of the characters we did encounter inside the separate areas, though, they made sure we knew they weren’t happy with us trespassing on their property!
Zombieland: Unchained: What started with a broadcasted message telling us of a “dangerous situation” that we should avoid by staying indoors at all costs quickly unraveled into the horrors of a zombie apocalypse, having long been running rampant. Simply put, we should’ve listened to the warnings. Intense music playing overhead had our group feeling like we were living out an action-packed dystopian film, one we were certainly not prepared for. These zombies had been trapped here for a while, their appetites ravenous, and if that wasn’t bad enough, we witnessed quite a few infected survivors as well that were beginning to lose themselves and transform into the very things we were desperately trying to get away from.
This is the second attraction at the park that offers the glow necklaces to guests who want a more intense and immersive experience. Upon choosing that option for ourselves, our group was split up by actors multiple times- checking us for brains, wanting to recruit us for their zombie army, and even other survivors pleading for help and claiming to know of safe hiding spots. Nonetheless, these creatures did not want us to escape, and they did a great job keeping us lost and confused. We initially made bets on who might be the first of our group to escape the maze, but by the time we all had to face the horrors of it, we just wanted to escape, period!
Similar to all of the attraction entrances, after exiting the haunts, we were guided back out into the midway, where the entertainment and frights never ended!
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