Since we opted into the combo pass, our journey began with Psycho Vision 3D per one of the managers’ recommendations. This haunt has a heavy clown/freakshow theme throughout, so if these types of tyrants tend to tuck themselves under your skin, then this is the place for you!
The pick-a-door clown was notably interactive among the troupe, ‘helping’ to keep us confused on which way we ought to go to get out. Finally, after ensuring we went through all the right doors, we managed to free ourselves and be on our way. A masked character in a room with barrels had obviously been practicing with his scenery! He quickly stalked us from around the room by climbing and jumping across several barrels at once.
Most of these conniving clowns were pretty quiet aside from their initial jump scares, which were commonly coupled with your standard ‘rawrs’ and ‘arrgghs’ and some sort of loud banging sound with their props. Some would laugh hysterically or menacingly stare at us or stalk us. One character in the bus (the only one on the bus) quickly popped up and disappeared after a quick, ‘Get out!’ Despite some having raspy voices, others didn’t seem to be in character at all, unfortunately. Instead, they would casually chat with us as we made our way through their scenes.
Most of these shortcomings seemed to stem from a lack of character development. If some training takes place after this writing, your mileage may easily vary from what we experienced.
However, one particular villain in a cage maze area was the most believable and interactive in this attraction. After threatening to kill us, he went on to explain that he was going to put us 6 feet under, but since there were 3 of us, then it’d have to be 18 feet – since he’d passed basic math and all (his words, not ours).
After our calamitous encounters with the characters in Psycho Vision, we headed back up to see what was in store for us in the Underworld. We were getting a lot of similar vibes from many of these monsters, but there were a few more memorable stand-outs amidst this bunch.
The ringleader (as we’ve dubbed him) in the large room was very much in character, slinking around his scene and startling us multiple times. He could also sneak up on us in a different area, which helped eliminate some dead space. Another notable character was a clown that seemed able to work the entire floor all by himself. Lastly, a restrained crazy lady was the most verbally conversive and tricky character in the complex!
In the spirit of being thorough, we’d be remiss not to explain that some of these characters were ‘into it,’ while others just didn’t seem to be ‘feeling it.’ Very few spoke to us, at least with words in the English language (more ‘rawrs,’ ‘arrgghs’ and laughs, or ‘Have a nice night’… but perhaps that’s an ‘Underworld’ language that we just can’t understand? Ahh, yes, maybe it’s their way of describing how they’re going to kill us! How clever! But we digress). One actress near the outdoor catwalk blazed past us, seemingly to get to her spot for a drink of bottled water, but not before shouting ‘GO!’ as loudly as she could in one of our ears.
See Less








