Reaper’s Revenge was scary throughout, especially in Pitch Black.
You can choose to be touched on the hayride. I would like to mention there was a point where two guys came on the wagon and grabbed one of my teammates by each of his legs and dragged him on the soft hay into the middle of the wagon and sort of tormented him and threw hay on him. It was shocking and was unexpected for sure, but the loose soft hay, which by the way made for an extremely comfortable ride, also provided a way for him to be able to slide easily across the wood in his hoodie. The same thing happened again when the chainsaw people came on and actually touched the bars of the saw against our limbs. The ending is strong; you come to a castle, the wagon stops for what feels like 5 minutes and a very theatrical finale full of effects sends you on your way out.
For the Carnival, this particular part of their world is more about presenting the theme and atmosphere and less of startle scares although there are some that are extremely effective including the sneaky clowns wearing masks. If you’re not sure if it’s a prop or a person you’re probably gonna guess wrong. The Carnival also has a strong ending to it.
At times, Pitch Black can be overwhelming with the total darkness that is increased by noise and vibrations of the walls and all the stuff that touches you (and sometimes stuff that’s wet against your face). You are put in an elevator where something goes wrong and, when it lets you out, you will now be in almost complete darkness. There are no lights in the beginning; it is literally pitch black and there is no way to see anything. Worse than that, the other sensory things they have going on makes your mind play tricks on you. The music is so loud that you can’t even talk to each other, which makes it harder to find your way. It’s 10 minutes of being absolutely terrified of losing the person in front of you and being completely lost. So now you are doing little steps in order to hang onto the person in front of you while trying not to step on the back of their feet. I’m not sure if I took a breath the entire time I was in there. I felt completely disoriented and things were hitting my legs, sides, and in my face – all in the dark so we didn’t know what it was. We had a moment when we emerged where I could not find one of our teammates. We searched around the area for 5 minutes before heading to go back into the building and he finally came out with the third group that had come by. Apparently, he got turned around and had to be grabbed by an actor and turned in the right direction. That was also probably the scariest moment I ever had at a haunted attraction, actually losing a team member for real. I love pitch black and I hate it at the same time, and it is definitely the scariest part of the four attractions. But, since each one is so different in their own way, they all added to provide a different experience.
In Sector 13 they will check your ticket and, once again, offer a protective glow necklace. If you don’t want to be touched, I would recommend it here as they touch early and often in this one. They let about 20 people in at a time. The hallway has spotlights, those lasers and the the only thing they’re missing here is vicious guard dogs barking at you with their sharp teeth. They split our group up in this one, yet again. One member was put into a freezer while my other team member was put somewhere I didn’t even see. Then I had a lab tech or doctor girl kind of direct me towards another room. Once in the room, I was placed into a cage next to another cage. I asked the girls in the other cage how long they had been in there and they said, “I don’t know, about 2 or 3 minutes.” Other people were pulled out of a freezer next to the exam tables, including my other teammate who was put on another table and examined with tools for a few minutes while another team member emerged in a larger cage across the room. He was then pulled away into the next room and we literally did not see him again until we exited the attraction. Finally, my other group member was allowed off the table and was brought into the cage with me where we then proceeded through the rest of Sector 13.
They also will touch at this point – not in a bad way, but the actors will get up on guests or touch their face or head, or just other things to distract from what exactly is going on in there.
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