Scream put in an exemplary performance on the effects front. Well-done lighting, lasers, fog, detailed scenery, a soundtrack that included Nawlins jazz, running water features, and some fantastic animatronics and actormatronics all figured into the excellent effects here. The Bayou: Sets fully played into the low country setting. A really cool laser swamp featured spiders and hanging egg sacs, with nighttime swampy sounds of owls, bugs, and the like. We walked over the swamp water surrounded by boats, Grinchy-faced fanged fish, an ogre/sasquatch animatronic holding a severed head, and running water. Huge gator head and snake head actormatronics – the…
Read More…Scream put in an exemplary performance on the effects front. Well-done lighting, lasers, fog, detailed scenery, a soundtrack that included Nawlins jazz, running water features, and some fantastic animatronics and actormatronics all figured into the excellent effects here.
The Bayou: Sets fully played into the low country setting. A really cool laser swamp featured spiders and hanging egg sacs, with nighttime swampy sounds of owls, bugs, and the like. We walked over the swamp water surrounded by boats, Grinchy-faced fanged fish, an ogre/sasquatch animatronic holding a severed head, and running water.
Huge gator head and snake head actormatronics – the snake emerging out of a laser fog wall! – had us oohing, aahing, and getting the hell out of the way. We passed country shacks and display cases of taxidermy and skeletons, many of them seemingly unknown creatures or cryptids. And we got squirted by an animatronic skunk!
Two other animatronics we have to mention: A spasming granny figure hit us with a heavy arterial spray from stabbing herself with a knitting needle, and a smoking reaper turned side to side above a voodoo doll jabbed with stickpins. Awesome stuff!
Two cemeteries made an appearance, one a ‘normal’ set-up and the other a fantastic New Orleans-style, decaying, above-ground layout of crypts and tombs. Prime real estate for moody low lighting, gargoyles and statuary, and plenty of actors’ hidey holes.
The Entity: Gory props abounded, with bodies lying around every corner in various states of bloody devastation, amputation, and disembowelment. Even the medical staff couldn’t escape that fate, as we saw a nurse on a chair who’d managed to hang on to only her upper torso. A lady with a pulsating blob of nodules glistening with pus coming out of her abdomen was one of the sickest things we’ve seen this year. Yay!
We also noticed a brain with eye stalks suspended in a jar, an electrical fried smell accompanying a charred corpse in a furnace (there were several other disagreeable odors throughout, as well), and some pipes with smoke wafting out of them in the maintenance area. In the maternity ward, mutant baby props crawled on the walls and animatronics slammed against the viewing window, all while we were serenaded by recorded whispers, plinky jack-in-the-box music, and infant cries.
As we moved along this attraction, we noted the black tendrils and tarry substance from the entity progressively infiltrating, spreading through, and infecting the whole hospital.
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