One of the first things you see on entering Statfold Scream Park is, unusually, a train depot, decorated with skeletons, ghouls, and ghosts. It’s dark, eerie, and somehow beautiful all at the same time, and makes the setting feel instantly unique. The haunts here all have different facades, some more successful than others. The most elaborate is “Chins’ Playhouse”, which looks like a castle topped with a dragon and gargoyles, surrounded by a graveyard that is skeleton-central. Both “End of the Line” and “The Offering” have rather simple fronts, with a board indicating the name and, for “The Offering” ominous…
Read More…One of the first things you see on entering Statfold Scream Park is, unusually, a train depot, decorated with skeletons, ghouls, and ghosts. It’s dark, eerie, and somehow beautiful all at the same time, and makes the setting feel instantly unique. The haunts here all have different facades, some more successful than others. The most elaborate is “Chins’ Playhouse”, which looks like a castle topped with a dragon and gargoyles, surrounded by a graveyard that is skeleton-central. Both “End of the Line” and “The Offering” have rather simple fronts, with a board indicating the name and, for “The Offering” ominous soft lighting. Finally, “Killbilly Hoedown” bombards you with upbeat country festival music, and looks like they’re going to put on a show for you.
The narratives are quite varied, from the festival you’re attending in “Killbilly Hoedown”, to a Blair Witch-like ritual in “The Offering”. Even more off-the-wall is “Chins’ Playhouse”, where Chins, rather sick of celebrating Halloween alone, has a room for every celebration, from Christmas to Oktoberfest. “End of the Line” takes a more serious post-apocalyptic bent, as you ride on a train to the nearby railway yard, only to be met with the victims of that apocalypse at the end. This one has a strong story, but unfortunately the tale being piped into the train was a little quiet for the first half of the journey, so we only heard a part of it. Certainly, the trip makes you feel like you’ve travelled far, doing a loop around the park, heightening the immersion along the way.
That level of immersion was quite high in “The Offering”, where walking through the woods you could feel them alive with the evil within. Those haunts further away from the main hub had quite long walks back to civilization (“The Offering” and “Killbilly Hoedown”), whereas endings were much more lively in the interior mazes which released you back into the entertainment space.
See Less