Stillwell Manor has a vast building, and with that comes the need for many scareactors. Although we encountered a little over 40 inhabitants roaming the corridors, there were still empty rooms and areas inside this massive attraction.
In Stillwell Manor, the residents ranged from wandering stalkers and quiet fiends to some that wanted to watch us suffer. There were some larger areas in the house where we didnât encounter any denizens, but many of the ones we saw covered their scenes well, and a few revealed themselves multiple times in different spots. Some actors used short bits of dialogue, such as âhi,â ârawr,â and maniacal laughing. Overall, given the time it took us to pass some of these characters, we feel that they could have gotten into their roles more believably.
Suddenly emerging from his trophy room, it was surprising to see General Stillwell himself, but we quickly realized how vengeful he could be as he threatened to curse us if we dared to touch his prized artifacts. A lady in a bedroom verbally interacted with us, and the puppet maker was undoubtedly the creepiest character of the night. As he followed and reached his arms out behind us, he utilized some disturbing dialogue, declaring heâd use the finest cotton to stuff us âforever on his knee,â and then he chanted âkill,â among other things. As we said, this guy was downright creepy! A few other standouts were the swamp lady that snarled, growled, and cackled at us like a witch and the cannibal that just wanted a âlittle bitâ of an arm or leg. Near the end of the attraction, the lady in the church standing on the pews and warning us that âsheâ was all we needed to worry about instilled a tense ending to the haunt.
Forsaken is the shortest haunt of the three and where we found the least variety of characters. However, they all interacted with us uniquely as we made our way through. One thing that stood out to us was that each cast member referred to another. From the beginning scene, the door attendant told us to knock nicely in an effort not to upset the maiden.
The maiden was verbally interactive and even made us confirm that we were paying attention to what she was saying. From there, a man whoâd been turned into bacon bits tried to warn us not to proceed to the doctor because of his foul treatment. But, of course, we dismissed his warnings and continued into danger. After that, a few other characters gave us particular tasks. Once we finally met Dr. Stinson and his favorite creation, Gallybagger, we didnât stick around long as he wasnât doing a good job of withholding this creature from attacking him, and we didnât want to be next.
Our tour through Tantibus Labs presented the most believable and energetic group. The actors also seemed to cover the various scenes better with less downtime, as they interacted with us and objects in their settings.
A plausible receptionist welcomed us to the haunt. She was verbally interactive with us, able to throw witty banter back at us and with an accent. Upstairs, a screaming doctor stated that he wasnât crazy as we hurried past him only to come face-to-face with a rather intimidating madman that was angrier than the first, demanding that he wanted âmore.â Still, weâre not exactly sure what he was asking for; his increased anger proved he wasnât getting it.
As we made our way into the various fears and themed areas, the clowns proved to be an interactive and entertaining bunch. Mr. Fixit was physically interactive within his room, the math teacher had us solving some problems, and a whited-out ghost nailed us multiple times. The new lunch lady (ladies?) was the best, though; Joe, Moe, and Floe introduced themselves as they (her, she, them) tried to serve us up some fantastically disgusting slime (er, food?) as she argued with herself. This character nearly had us on the floor laughing; she was so good.
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