We absolutely loved the attention made to sound design and effects in this maze, with completely different sounds in each of the different worlds created, from different types of ambient soundtracks to circus sounds and even to very believable sounds of nature when we navigated the swamp part of the tunnel. It’s also clear that the team at Stourbridge Scare Maze has really worked hard on the sets they have constructed in this world. While the transitions between spaces weren’t as constructed or well defined, each of the different worlds themselves was spectacularly well designed. The swamp was hands down…
Read More…We absolutely loved the attention made to sound design and effects in this maze, with completely different sounds in each of the different worlds created, from different types of ambient soundtracks to circus sounds and even to very believable sounds of nature when we navigated the swamp part of the tunnel.
It’s also clear that the team at Stourbridge Scare Maze has really worked hard on the sets they have constructed in this world. While the transitions between spaces weren’t as constructed or well defined, each of the different worlds themselves was spectacularly well designed. The swamp was hands down the most masterfully created and custom-built space, but the tunnels, too, were incredibly believable. We do remember some of the other spaces obviously being temporary flats, particularly a few spaces in the laboratory and cellblock. Still, while some spaces could have maybe used a bit of extra attention, the other more immersive spaces really sold us the experience.
Stourbridge focused more on their overall scenes and the work of their actors more than animatronics, but this gave a more hands-on and personalised feel to the experience. We did notice some great sensory FX, though, with great use of different dimming and flickering effects and a remarkable colour story as we navigated the spaces. We can’t wait to see what Stourbridge Scare Maze has in store for next year, and we hope they bring a bit more sensory FX into their experience. A bit of work on scenes or temperature, or even some kind of water effect, would go so nicely in their immersive worlds.
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