Almost all of the characters at Witch’s Woods use makeup rather than masks. This is very practical as many of the actors I encountered had some sort of dialogue or interaction, and masks tend to get in the way of that sort of thing. One queue actor I spoke with was wearing a mask and arms they had purchased from CFX. This is the exception to the mask problem, as high end silicone masks are generally made to move with an actor’s face and mouth. Speaking of queue actors, there are so many to be found, including a slider named Beef. He seemed to be fairly well known among other guests, and was posing for pictures and making lots of sparks as he did the slider thing up and down the paved areas. I could seriously go on and on about all of the queue actors, but we’ll be here all day.
As you might imagine, the 3D attraction was filled entirely with clowns in every scene. The actors here seemed to be a mix of new and old. The experienced actors were able to interact on the fly, and banter with me as I played back. In one scene, two actors asked me the cliché question, “Do you want to play a game?” and I said yes, what are we playing? The game was hide and seek, so I said they should hide and I’ll seek, before I wandered off. They correctly surmised that I would not be coming back to seek. This was a great example of actors who can converse in character, because too many times have I experienced similar dialogue and not gotten a good back and forth with the actor.
Castle Morbid is a little bit lighter on actors, and the interactions with actors are just as good as the 3D house. That is, with the exception of the first two or three scenes where I did encounter actors, and was totally ignored. I’m not sure if this is by design, but it did feel out of place. One of those characters wore a very detailed knight costume, and it would have been nice to get some dialogue or interaction with that character. Throughout the rest of the attraction, I encountered a princess being held in a jail cell, a butcher that wanted to remove my intestines, and some cult members in the midst of a sacrifice. Overall, these characters are very well dressed for their scenes and played the part as believably as they could.
Vampire Passage seemed very light on actors, and of the ones I did see, the lighting effects were not placed well enough to really see any detail in the costumes. Much of the time, this was due to light shining from behind an actor, causing a silhouette effect. This works in some cases, but I’m not sure it was the right effect for this attraction. The energy here is also considerably lower than the castle and 3D Crypt. That’s not such a bad thing when you consider the idea of vampires slinking through the graveyard, trying to be stealthy as they hunt. Some characters were more lively, like the actor that burst out of a mausoleum and the actors in the finale.
The hayride is a mixture of interactive characters that come right up to the wagon, and scenes that play out like a movie where we watch elements of the story unfold. Costuming is also a bit of a mixture, where many of the actors are dressed to fit their scenes, like the demon creature once we passed to “the other side”, and the townspeople that populate earlier scenes. At one point we come into a scene that’s described as a circus that came to town, then another, and another, and another, et cetera. Most of these characters are dressed like off-the-clock clowns and circus performers, with the exception of one actor who wore what I’m calling a “street clothes costume”. That is, modern clothing that would be totally normal in everyday life, and it just did not fit the scene. Sometimes a scene really does call for normal modern people, but this one did not.
Our wagon narrator, Dolly, was definitely the star of the show. Not only was she a great story teller, she had some excellent dad jokes. Her costume, while not totally in theme with the story, was very well done. I think she was meant to be a sort of rag doll come to life, and it gave a vibe similar to Sally from The Nightmare Before Christmas.
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